GNOME Bugzilla – Bug 523818
GGZConnection instance has no attribute 'room'
Last modified: 2009-05-19 12:58:54 UTC
Version: 2.22.0 What were you doing when the application crashed? GIocavo a scacchi....... Distribution: Ubuntu 8.04 (hardy) Gnome Release: 2.22.0 2008-03-17 (Ubuntu) BugBuddy Version: 2.22.0 System: Linux 2.6.24-12-generic #1 SMP Wed Mar 12 23:01:54 UTC 2008 i686 X Vendor: The X.Org Foundation X Vendor Release: 10400090 Selinux: No Accessibility: Disabled GTK+ Theme: Human-Murrine Icon Theme: Human Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0 CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0 ----------- .xsession-errors --------------------- 5988 ? 00:00:00 pulseaudio Error - cannot end transaction. Rolling back... Error - cannot end transaction. Rolling back... Error - cannot end transaction. Rolling back... Error - cannot end transaction. Rolling back... current dist not found in meta-release file <memory>:1: Invalid color constant '#000ff' Gtk-Message: (for origin information, set GTK_DEBUG): failed to retrieve property `GtkWidget::link-color' of type `GdkColor' from rc file value ""#000ff"" of type `gchararray' Traceback (most recent call last):
+ Trace 193065
self.feedback.startTable()
if self.decoder.room.game is None:
-------------------------------------------------- Traceback (most recent call last):
*** Bug 524356 has been marked as a duplicate of this bug. ***
*** Bug 526858 has been marked as a duplicate of this bug. ***
The new game button becomes active before entering a room. To reproduce select the "Network Game" toolbar icon and click on the "New" button below the table list as soon as it becomes active.
Fixed in 2.22.2: http://svn.gnome.org/viewvc/gnome-games?view=revision&revision=7606
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Reopening as this is still occuring in 2.22.2.1
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This bug should really be fixed, since it is getting many duplicates. Is a check for if self.decoder.room is None sufficient? What's happening really?
I could reproduce in 2.22.0 and fixed that by hiding the new game button while entering/changing rooms. The duplicates are from 2.22.2.1 however. We could fix this by ignoring the new game request if not in a room however the UI should never allow us to be in this case (this change would lead to the UI having an unresponsive button at times). It would stop the reports but just hide the problem. Unfortunately none of the bug descriptions describe what the users are doing to do this (except for clicking on new game) and if it is reproducable. Agreed this needs to be fixed and support a hacky fix if no-one can work out what is happening.
*** Bug 538877 has been marked as a duplicate of this bug. ***
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Reproduced the second case: If you connect to a server but are then disconnected (e.g. from network timeout or invalid login) the controls were still sensitive. Fixed on stable and head: http://svn.gnome.org/viewvc/gnome-games?view=revision&revision=7743 http://svn.gnome.org/viewvc/gnome-games?view=revision&revision=7742
*** Bug 536053 has been marked as a duplicate of this bug. ***
Adding a stable ChangeLog entry.
Nevermind, I see that you updated. Sorry for the noise.
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@info@rockciclopedia.com: What are you doing? It is fixed!
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