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Bug 766975 - glimagesink doesn't work on nvidia OSX with X11 GL backend
glimagesink doesn't work on nvidia OSX with X11 GL backend
Status: RESOLVED NOTABUG
Product: GStreamer
Classification: Platform
Component: gst-plugins-bad
git master
Other Mac OS
: Normal minor
: git master
Assigned To: GStreamer Maintainers
GStreamer Maintainers
Depends on:
Blocks:
 
 
Reported: 2016-05-28 20:18 UTC by Håvard Graff (hgr)
Modified: 2016-08-23 11:33 UTC
See Also:
GNOME target: ---
GNOME version: ---


Attachments
debug log from GST_DEBUG=gl*:6 (29.88 KB, patch)
2016-05-28 20:18 UTC, Håvard Graff (hgr)
none Details | Review

Description Håvard Graff (hgr) 2016-05-28 20:18:42 UTC
Created attachment 328681 [details] [review]
debug log from GST_DEBUG=gl*:6

+++ This bug was initially created as a clone of Bug #749728 +++

glimagesink doesn't work at all.
gst-launch-1.0 videotestsrc ! glimagesink gives the following error message:

vivia@eve ~/c/d/d/bin> ./gst-launch-1.0 videotestsrc ! glimagesink
Setting pipeline to PAUSED ...
Pipeline is PREROLLING ...
Got context from element 'sink': gst.gl.GLDisplay=context, gst.gl.GLDisplay=(GstGLDisplay)"\(GstGLDisplayCocoa\)\ gldisplaycocoa0";
0:00:00.516269000 43398 0x7fbc22560d60 ERROR                default gstglcaopengllayer.m:130:-[GstGLCAOpenGLLayer copyCGLContextForPixelFormat:]: failed to fill wrapped context information: An opengl3 context created but the required ES2 compatibility was not found
Pipeline is PREROLLED ...
Setting pipeline to PLAYING ...
New clock: GstSystemClock

And then the image is just black.
Comment 1 Håvard Graff (hgr) 2016-05-28 20:20:01 UTC
I don't get black image, mine simply stops! All relevant info is hopefully in the log.
Comment 2 Håvard Graff (hgr) 2016-05-28 20:31:05 UTC
I think I found out what it was. I had --enable-cocoa=no and --enable-x11=yes, and even though everything built and was happy, the x11-backend on my mac did not work. Once I enabled cocoa it started working! Maybe not such a big deal then. I will change the bug-title accordingly.
Comment 3 Håvard Graff (hgr) 2016-08-23 11:33:58 UTC
I guess this is not really a bug. Cocoa needs to play on OSX.