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Bug 755152 - gl/eagl: Should use bounds, not frame for window size
gl/eagl: Should use bounds, not frame for window size
Status: RESOLVED OBSOLETE
Product: GStreamer
Classification: Platform
Component: gst-plugins-base
git master
Other Linux
: Normal normal
: git master
Assigned To: GStreamer Maintainers
GStreamer Maintainers
Depends on:
Blocks:
 
 
Reported: 2015-09-17 10:34 UTC by Sebastian Dröge (slomo)
Modified: 2018-11-03 11:41 UTC
See Also:
GNOME target: ---
GNOME version: ---



Description Sebastian Dröge (slomo) 2015-09-17 10:34:25 UTC
http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/gst-libs/gst/gl/eagl/gstglwindow_eagl.m#n144


frame is in parent layer coordinates, bound in our own coordinates. In CGL we also use bounds.
Comment 1 Sebastian Dröge (slomo) 2015-10-21 09:54:15 UTC
Matthew, Rob, can you confirm that this is correct and should just be done?
Comment 2 Matthew Waters (ystreet00) 2015-10-21 17:15:28 UTC
It probably is correct however there are probably also repercussions with viewport handling that would need to investigated.  i.e. porting the viewport handling code in CGL to the EAGL backend.
Comment 3 Robert Swain 2015-10-29 21:15:41 UTC
Apparently the problem with this was when rotating the view, the size was wrong with frame.size.
Comment 4 GStreamer system administrator 2018-11-03 11:41:25 UTC
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