GNOME Bugzilla – Bug 755152
gl/eagl: Should use bounds, not frame for window size
Last modified: 2018-11-03 11:41:25 UTC
http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/gst-libs/gst/gl/eagl/gstglwindow_eagl.m#n144 frame is in parent layer coordinates, bound in our own coordinates. In CGL we also use bounds.
Matthew, Rob, can you confirm that this is correct and should just be done?
It probably is correct however there are probably also repercussions with viewport handling that would need to investigated. i.e. porting the viewport handling code in CGL to the EAGL backend.
Apparently the problem with this was when rotating the view, the size was wrong with frame.size.
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