GNOME Bugzilla – Bug 752321
Wayland: First person games and mouse movement issues
Last modified: 2015-07-13 12:27:27 UTC
Mouse look direction is floor + ceil:ed. Imagine the look direction as (rotation x, rotation y). The two rotations are ceil:ed and floor:ed at a certain value. Meaning you cannot do a 360.
Thanks for taking the time to report this. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find. I'm assuming you mean that when you move your mouse towards some direction, sooner or later the pointer will end up outside of the game window or on the edge of the screen causing the movement in the game to stop. The bug I'm marking this as a duplicate of is about implementing the protocol that solves this, but note that this needs the Wayland protocol upstream as well as support added to the corresponding toolkit the games use (for example SDL). *** This bug has been marked as a duplicate of bug 744104 ***