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Bug 752321 - Wayland: First person games and mouse movement issues
Wayland: First person games and mouse movement issues
Status: RESOLVED DUPLICATE of bug 744104
Product: mutter
Classification: Core
Component: wayland
3.16.x
Other Linux
: Normal normal
: ---
Assigned To: mutter-maint
mutter-maint
Depends on:
Blocks:
 
 
Reported: 2015-07-13 11:44 UTC by Alex Hultman
Modified: 2015-07-13 12:27 UTC
See Also:
GNOME target: ---
GNOME version: ---



Description Alex Hultman 2015-07-13 11:44:35 UTC
Mouse look direction is floor + ceil:ed.

Imagine the look direction as (rotation x, rotation y). The two rotations are ceil:ed and floor:ed at a certain value. Meaning you cannot do a 360.
Comment 1 Jonas Ådahl 2015-07-13 12:27:27 UTC
Thanks for taking the time to report this.
This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find.

I'm assuming you mean that when you move your mouse towards some direction, sooner or later the pointer will end up outside of the game window or on the edge of the screen causing the movement in the game to stop. The bug I'm marking this as a duplicate of is about implementing the protocol that solves this, but note that this needs the Wayland protocol upstream as well as support added to the corresponding toolkit the games use (for example SDL).

*** This bug has been marked as a duplicate of bug 744104 ***