GNOME Bugzilla – Bug 750415
Slow reactions on Debian workstation
Last modified: 2015-06-22 20:37:55 UTC
I tried to play mines on my desktop PC with mouse and it is very slow, so it is impossible to "win with good time" :-) I don't know the real reason as I not studied the source code. I understand that some people like visual effects (animations, ...) but maybe some "hardcore" mode can be implemented without any effects that will allow reaction times of the application in microseconds. Also the gap in between "buttons" is unnecessary, sometimes I click in between of buttons when I am doing fast random clicks on start of game. Thank you for any optimization in usability TonyMi
Which version of gnome-mines is this about? What is the graphics hardware and driver of that machine?
(In reply to TonyMi from comment #0) > Also the gap in between "buttons" is unnecessary, sometimes I > click in between of buttons when I am doing fast random clicks on start of > game. I have fixed this in the code, so the "dead-spots" between the buttons are now gone. About mines being "very slow": unfortunately I didn't experience this on any of the computers I have tested mines on, so I'm not sure what could be wrong. I also suspect something related to the graphics hardware and driver (I did test on several Intel, Radeon and Nvidia cards using the opensource drivers). Did you see this with the default mines theme and default GTK+ theme or another combination? That might also be relevant.
I have fresh Debian installation. I installed Jessie and then upgraded to SID. Gnome Version 3.16.2, default theme Intel® Core™ i7 CPU 950 @ 3.07GHz × 8 GeForce GTX 480/PCIe/SSE2 with NVIDIA driver 340.76 OK, maybe the "very slow" is little exaggerated, but if you want to solve the 30x16*99 in about two minutes, you need to do about 3 clicks per second and any obstruction harms the result. The Mines game is based on combination of logic and fast reactions and when you limit the speed of reactions it breaks the gaming experience. I think that my HW is able to do several thousands frames per second with refresh of such easy graphics (I have experience with OpenGL programming). So I personally vote for special mode without any animations, without any gaps in between buttons and with good contrast of icons. Thank you for fast reaction. TonyMi
(In reply to TonyMi from comment #3) > So I personally vote for special mode without any animations, without any > gaps in between buttons and with good contrast of icons. Gaps have been fixed, they are only visual gaps now, but you can click in the gap, and the closest field is toggled. Would having a "disable animations" checkbox in the "Appearance" screen (where you select the theme) be a solution for you? I think I would leave it disabled by default, but if you want the "hardcore" mode, you could check that, and then you could play without animations.
OK, thanks, this solution seems good for me. Can I test it on some live distribution? TonyMi
(In reply to TonyMi from comment #5) > OK, thanks, this solution seems good for me. > Can I test it on some live distribution? > TonyMi Not yet, and it's not available at all, I have implemented it locally, but still needs some finishing touches before committing. I'll let you know when it will be available for testing on a live distribution.
This problem has been fixed in the unstable development version. The fix will be available in the next major software release. You may need to upgrade your Linux distribution to obtain that newer version.