GNOME Bugzilla – Bug 734699
Do not guess user's desired difficulty level
Last modified: 2014-08-18 19:36:41 UTC
If the user has never played GNOME Sudoku before, or just has no games in progress, show the new game screen when starting Sudoku rather than badly guessing which difficulty level he might want to play. Usually a game will be saved and launching Sudoku will take you straight to a puzzle, but if not, one click is not a big deal.
Created attachment 283246 [details] [review] Do not guess user's desired difficulty level
Review of attachment 283246 [details] [review]: ::: src/gnome-sudoku.vala @@ +166,3 @@ start_game (savegame.board); else + lookup_action ("new-game").activate (null); instead of this, I think it'd be better to rename new_game_cb() to show_new_game_screen() and call it here.
Created attachment 283663 [details] [review] Do not guess user's desired difficulty level Whoops, missed this! Matter of preference, I think.
Comment on attachment 283663 [details] [review] Do not guess user's desired difficulty level Pushed as a3190e8
The 'Back' button in the new game screen does not get disabled at startup. Clicking it takes me to the game playing screen without any board
Created attachment 283805 [details] Screenshot
Created attachment 283815 [details] [review] Hide the Back button in new game screen at startup
Review of attachment 283815 [details] [review]: OK
Comment on attachment 283815 [details] [review] Hide the Back button in new game screen at startup Pushed as c550524