GNOME Bugzilla – Bug 730316
"Difficulty" button label is ambiguous
Last modified: 2014-05-19 04:45:27 UTC
In an earlier version of Allan's designs, we used a Change Difficulty button, but it was eventually altered to say just Difficulty. Can we go back to Change Difficulty? The label just feels incomplete to me. Quote from the HIG, which I think applies here: [1] "Do not shorten your text to the point of losing meaning. A three-word label that provides clear information is better than a one-word label that is ambiguous or vague. Try to find the fewest possible words to satisfactorily convey the meaning of your label." [1] https://wiki.gnome.org/Design/HIG/WritingStyle
Created attachment 276713 [details] [review] Rename Difficulty button to Change Difficulty
There's a small issue with the fix you propose, because of the Change Difficulty label being much longer than the other buttons: 1. Resize the game to minimum size on the size selection screen 2. Start the game in 8x8 mode 3. Click a field to reveal it (and start the game, and make the Pause button appear) Expected: no resizing What happens: the board resizes. So, the buttons-box size request and the window minimum size request has to be updated to accomodate the large button. (HINT: the built-in Gtk Inspector will be really useful to finding the appropriate values)
Review of attachment 276713 [details] [review]: See my comments on the bug.
Created attachment 276730 [details] [review] Rename Difficulty button to Change Difficulty Fix the resizing issue.
Review of attachment 276730 [details] [review]: Thanks, committed.
Review of attachment 276730 [details] [review]: Committed.
This problem has been fixed in the development version. The fix will be available in the next major software release. Thank you for your bug report.