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Bug 587009 - audio stream mixing causes "not linked" errors
audio stream mixing causes "not linked" errors
Status: RESOLVED FIXED
Product: pitivi
Classification: Other
Component: General
Git
Other Linux
: Normal blocker
: 0.13.3
Assigned To: Pitivi maintainers
Pitivi maintainers
Depends on:
Blocks:
 
 
Reported: 2009-06-26 02:23 UTC by Jean-François Fortin Tam
Modified: 2010-02-05 22:00 UTC
See Also:
GNOME target: ---
GNOME version: ---


Attachments
screenshot (196.62 KB, image/png)
2009-06-26 02:23 UTC, Jean-François Fortin Tam
Details

Description Jean-François Fortin Tam 2009-06-26 02:23:04 UTC
During a render, as soon as the playhead passes the point where there's an audio clip that ends, it hangs with the following error:

gstoggdemux.c(3161): gst_ogg_demux_loop (): /GstPipeline:pipeline1/GstBin:bin3/GnlComposition:gnlcomposition3/GnlSource:gnlsource5/GstBin:bin7/pitivi+elements+singledecodebin+SingleDecodeBin:pitivi+elements+singledecodebin+singledecodebin1/GstOggDemux:oggdemux21:
stream stopped, reason not-linked
Comment 1 Jean-François Fortin Tam 2009-06-26 02:23:29 UTC
Created attachment 137398 [details]
screenshot

...and it looks like this.
Comment 2 Edward Hervey 2009-06-26 05:46:58 UTC
These new keyframe features require git of gstreamer core, gst-plugins-base and gnonlin. Please retry with those if you haven't previously.

Sorry for the inconvenience :)
Comment 3 Jean-François Fortin Tam 2009-07-25 13:05:30 UTC
Still getting this behavior with the PPA updates from yesterday. Only that now, I don't get an error dialog at all, but the render hangs.

This also affects live playback, which will hang/stop when it reaches that point in the timeline. 
Comment 4 Alessandro Decina 2009-08-12 10:53:18 UTC
can you try this again with master?
Comment 5 Jean-François Fortin Tam 2009-08-12 23:52:58 UTC
I'd like to, but now when I hit the Render button to start the rendering process, I get a crash (much like bug #591616). 

>_<?
Comment 6 Jean-François Fortin Tam 2009-08-13 11:34:05 UTC
Well, it seems to be fixed. Recreated that timeline, tried playing near the area where the bottom audio clip stops, tried rendering, everything seems to work. Great :)