GNOME Bugzilla – Bug 573703
Merging layers looses opacity
Last modified: 2013-04-02 06:18:38 UTC
Please describe the problem: You can apply an alpha mask to a layer to paint the opacity. When you apply the layer mask the opacity is set. However, when the layer is merged with another layer, the opacity is lost. Steps to reproduce: 1. Merge a layer with an alpha mask with another transparent layer. 2. Merge two layers with alpha masks 3. Merge two layers with applied alpha masks Actual results: The opacity changes to zero Expected results: The opacity value should be added together Does this happen every time? Happens every time Other information:
Please provide a small XCF file that illustrates the problem.
... and do describe what exactly you're doing.
Here is a video that I recorded on how to merge the layers will maintaining the RGB values for opaque pixels. http://screencast.com/t/pK1oCgfB
Nice. And now please describe what you did and why the result you got is not what you did expect to get.
I can't reproduce this in any possible way - the display does stay the same.
I asked for an XCF file, not a video. Please provide the XCF file we asked for.
I just couldn't figure out how to attach the image. Here: http:///tagenigma.com/qa/Unity3d/Textures/gimp_alpha_bug.xcf Use the video for directions on how to reproduce if you can follow.
Created attachment 129955 [details] XCF file linked to in previous comment. Use the "Create a New Attachment" link to add files.
Might be the same problem as bug 691579.
Yes iz is the same. We technically can't preserve the color values of transparent pixels across a merge layers operation. *** This bug has been marked as a duplicate of bug 691579 ***