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Bug 561634 - don't remember multiple key presses after block falls
don't remember multiple key presses after block falls
Status: RESOLVED DUPLICATE of bug 329732
Product: gnome-games-superseded
Classification: Deprecated
Component: quadrapassel
2.24.x
Other All
: Normal normal
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2008-11-20 05:06 UTC by Mike McWay
Modified: 2012-01-31 23:21 UTC
See Also:
GNOME target: ---
GNOME version: 2.23/2.24



Description Mike McWay 2008-11-20 05:06:36 UTC
Please describe the problem:
when a key is pressed many times (ex: down key) after one block falls, the next block will continue the moves until the key cache is exhausted.

Steps to reproduce:
1. start game
2. hold any arrow key til first block falls completely
3. let go
4. watch as the next block becomes unmovable til the key cache is done

Actual results:
the problem also exists within a block fall. for example the left arrow key held down would make a move to the right impossible

Expected results:
don't allow a key cache at all. the game should only respond to holding down keys til an obstacle is hit, either the side wall or the bottom AND key strokes should certainly not continue to the next piece falling. but with the first part fixed, the second should be fixed as well.

Does this happen every time?


Other information:
Comment 1 Jason Clinton 2009-02-02 03:01:33 UTC

*** This bug has been marked as a duplicate of 329732 ***
Comment 2 Robert Ancell 2012-01-31 23:21:28 UTC
This bug is being reassigned to the "quadrapassel" component so we can close the gnometris bugzilla component.  Apologies for the mass email!