GNOME Bugzilla – Bug 554315
crash in Chess: middle-click in 3D view
Last modified: 2008-10-01 07:16:03 UTC
Version: 2.24.0 What were you doing when the application crashed? I clicked with the middle-button of the mouse (in fact, with 1st and 2nd, because I'm on a laptop, but I have the 3rd-button emulation activated) during a 3d gnu-chess human-vs-gnuchess game. Distribution: Ubuntu 8.10 (intrepid) Gnome Release: 2.24.0 2008-09-22 (Ubuntu) BugBuddy Version: 2.24.0 System: Linux 2.6.27-4-generic #1 SMP Wed Sep 24 01:29:06 UTC 2008 x86_64 X Vendor: The X.Org Foundation X Vendor Release: 10501000 Selinux: No Accessibility: Disabled GTK+ Theme: NewHuman Icon Theme: Human Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0 CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0 ----------- .xsession-errors (9509 sec old) --------------------- (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed (polkit-gnome-authorization:26595): Gtk-CRITICAL **: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed ...Too much output, ignoring rest... -------------------------------------------------- Traceback (most recent call last):
+ Trace 207534
self.view.feedback.select(event.x, event.y)
self.scene.select(x, y)
coord = self.getSquare(x, y)
return self.controller.getSquare(x, y)
glRenderMode(GL_SELECT)
currentMode = currentMode[0]
*** Bug 554316 has been marked as a duplicate of this bug. ***
Thanks for the bug report. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find. *** This bug has been marked as a duplicate of 538252 ***