GNOME Bugzilla – Bug 509709
crash in Chess: reviewing the game a mov...
Last modified: 2008-01-15 17:45:50 UTC
Version: 2.20.1 What were you doing when the application crashed? reviewing the game a move at a time. Distribution: Ubuntu 7.10 (gutsy) Gnome Release: 2.20.1 2007-10-19 (Ubuntu) BugBuddy Version: 2.18.1 System: Linux 2.6.22-14-generic #1 SMP Tue Dec 18 05:28:27 UTC 2007 x86_64 X Vendor: The X.Org Foundation X Vendor Release: 10300000 Selinux: No Accessibility: Disabled GTK+ Theme: Human Icon Theme: Human Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0 CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0 ----------- .xsession-errors (641 sec old) --------------------- A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" A handler is already registered for the path starting with path[0] = "org" -------------------------------------------------- Traceback (most recent call last):
+ Trace 185461
animating = self.feedback.onAnimate(step)
return self.application.animate(timeStep)
if g.animate(timeStep):
return self.view.scene.controller.animate(timeStep)
self.piecesMoving = self.animatePieces(timeStep)
if piece.animate(timeStep):
self.scene.pieces.remove(self)
Thanks for taking the time to report this bug. This particular bug has already been reported into our bug tracking system, but we are happy to tell you that the problem has already been fixed. It should be solved in the next software version. You may want to check for a software upgrade. *** This bug has been marked as a duplicate of 488525 ***