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Bug 496411 - crash in Chess:
crash in Chess:
Status: RESOLVED DUPLICATE of bug 442933
Product: gnome-games-superseded
Classification: Deprecated
Component: glchess
2.20.x
Other All
: High critical
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2007-11-13 11:13 UTC by Johnny Robeson
Modified: 2007-11-19 04:35 UTC
See Also:
GNOME target: ---
GNOME version: 2.19/2.20



Description Johnny Robeson 2007-11-13 11:13:59 UTC
Version: 2.20.1

What were you doing when the application crashed?



Distribution: Gentoo Base System release 1.12.10
Gnome Release: 2.20.1 2007-10-17 (Gentoo)
BugBuddy Version: 2.20.1

System: Linux 2.6.24-rc1-git4 #2 SMP PREEMPT Tue Oct 30 03:02:31 EDT 2007 x86_64
X Vendor: The X.Org Foundation
X Vendor Release: 10400000
Selinux: No
Accessibility: Disabled
GTK+ Theme: Glossy
Icon Theme: Tango

Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0
CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0



----------- .xsession-errors ---------------------
EXTENSIONS=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_AR
  • File "/usr/lib/python2.5/site-packages/glchess/gtkui/chessview.py", line 148 in __expose
    self.view.feedback.renderGL()
  • File "/usr/lib/python2.5/site-packages/glchess/main.py", line 363 in renderGL
    self.scene.render()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 314 in render
    self.drawBoard()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 666 in drawBoard
    self.whiteTexture.bind() #blackTexture
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 131 in bind
    self.__texture = self.__generate()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 121 in __generate
    gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, self.__width, self.__height, self.__format, GL_UNSIGNED_BYTE, self.__data) GLUerror: [Errno 100901] invalid value -------------------------------------------------- Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/glchess/gtkui/chessview.py", line 148 in __expose
    self.view.feedback.renderGL()
  • File "/usr/lib/python2.5/site-packages/glchess/main.py", line 363 in renderGL
    self.scene.render()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 314 in render
    self.drawBoard()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 666 in drawBoard
    self.whiteTexture.bind() #blackTexture
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 131 in bind
    self.__texture = self.__generate()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 121 in __generate
    gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, self.__width, self.__height, self.__format, GL_UNSIGNED_BYTE, self.__data) GLUerror: [Errno 100901] invalid value

Comment 1 Robert Ancell 2007-11-19 04:35:21 UTC
Thanks for taking the time to report this bug.
This particular bug has already been reported into our bug tracking system, but we are happy to tell you that the problem has already been fixed. It should be solved in the next software version. You may want to check for a software upgrade.


*** This bug has been marked as a duplicate of 442933 ***