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Bug 490443 - crash in Chess: Launching chess game aga...
crash in Chess: Launching chess game aga...
Status: RESOLVED DUPLICATE of bug 442933
Product: gnome-games-superseded
Classification: Deprecated
Component: glchess
unspecified
Other All
: High critical
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2007-10-26 08:50 UTC by pedroluis.castedo
Modified: 2007-10-26 17:08 UTC
See Also:
GNOME target: ---
GNOME version: 2.19/2.20



Description pedroluis.castedo 2007-10-26 08:50:21 UTC
Version: 2.20.0.1

What were you doing when the application crashed?
Launching chess game again after previous crash. Crash produced when mode changed from 2D to 3D. Computer restarted in  between as various GNOME apps (system monitor, test editor) refused to start after the crash.


Distribution: Mandriva Linux release 2008.0 (Official) for x86_64
Gnome Release: 2.20.0 2007-09-19 (Mandriva)
BugBuddy Version: 2.20.0

System: Linux 2.6.22.9-desktop-1mdv #1 SMP Wed Sep 26 22:36:49 CEST 2007 x86_64
X Vendor: The X.Org Foundation
X Vendor Release: 10300000
Selinux: No
Accessibility: Disabled
GTK+ Theme: Ia Ora Blue
Icon Theme: gnome

Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0
CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0



----------- .xsession-errors ---------------------
Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/glchess/gtkui/chessview.py", line 148 in __expose
    self.view.feedback.renderGL()
  • File "/usr/lib/python2.5/site-packages/glchess/main.py", line 367 in renderGL
    self.scene.render()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 314 in render
    self.drawBoard()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 666 in drawBoard
    self.whiteTexture.bind() #blackTexture
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 131 in bind
    self.__texture = self.__generate()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 121 in __generate
    gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, self.__width, self.__height, self.__format, GL_UNSIGNED_BYTE, self.__data) GLUerror: [Errno 100901] invalid value -------------------------------------------------- Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/glchess/gtkui/chessview.py", line 148 in __expose
    self.view.feedback.renderGL()
  • File "/usr/lib/python2.5/site-packages/glchess/main.py", line 367 in renderGL
    self.scene.render()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 314 in render
    self.drawBoard()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 666 in drawBoard
    self.whiteTexture.bind() #blackTexture
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 131 in bind
    self.__texture = self.__generate()
  • File "/usr/lib/python2.5/site-packages/glchess/scene/opengl/texture.py", line 121 in __generate
    gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, self.__width, self.__height, self.__format, GL_UNSIGNED_BYTE, self.__data) GLUerror: [Errno 100901] invalid value

Comment 1 Christoph Wolk 2007-10-26 17:08:50 UTC
Thanks for taking the time to report this bug.
This particular bug has already been reported into our bug tracking system, but the maintainers need more information to fix the bug. Could you please answer the questions in the other report in order to help the developers?


*** This bug has been marked as a duplicate of 442933 ***