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Bug 488087 - crash in Chess: switch to 3D
crash in Chess: switch to 3D
Status: RESOLVED DUPLICATE of bug 442933
Product: gnome-games-superseded
Classification: Deprecated
Component: glchess
unspecified
Other All
: High critical
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2007-10-18 23:40 UTC by Juergen Rose
Modified: 2007-10-19 18:08 UTC
See Also:
GNOME target: ---
GNOME version: 2.17/2.18



Description Juergen Rose 2007-10-18 23:40:49 UTC
What were you doing when the application crashed?
switch to 3D


Distribution: Gentoo Base System release 1.12.10
Gnome Release: 2.18.3 2007-07-17 (Gentoo)
BugBuddy Version: 2.18.1

System: Linux 2.6.23 #3 PREEMPT Thu Oct 18 15:11:06 CEST 2007 x86_64
X Vendor: The X.Org Foundation
X Vendor Release: 10400000
Selinux: No
Accessibility: Disabled
GTK+ Theme: Clearlooks
Icon Theme: gnome

Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0
CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0



----------- .xsession-errors (14386 sec old) ---------------------
** Message: Connecting...
** (gnome-phone-manager:29252): CRITICAL **: phonemgr_listener_connect: assertion `l->phone_state == NULL' failed
** Message: Failed connection to device on 00:12:62:16:AF:05
** Message: Exiting connect thread
** Message: Auto-retrying the connection
** Message: New connection device is 00:12:62:16:AF:05
** Message: Connecting...
** (gnome-phone-manager:29252): CRITICAL **: phonemgr_listener_connect: assertion `l->phone_state == NULL' failed
** Message: Failed connection to device on 00:12:62:16:AF:05
** Message: Exiting connect thread
** Message: Auto-retrying the connection
...Too much output, ignoring rest...
--------------------------------------------------
Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/glchess/gtkui/gtkui.py", line 174 in __expose
    self.view.feedback.renderGL()
  • File "/usr/lib/python2.5/site-packages/glchess/main.py", line 446 in renderGL
    self.activeScene.render()
  • File "/usr/lib64/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 274 in render
    self.__drawBoard()
  • File "/usr/lib64/python2.5/site-packages/glchess/scene/opengl/opengl.py", line 608 in __drawBoard
    self.__whiteTexture.bind() #blackTexture
  • File "/usr/lib64/python2.5/site-packages/glchess/scene/opengl/texture.py", line 131 in bind
    self.__texture = self.__generate()
  • File "/usr/lib64/python2.5/site-packages/glchess/scene/opengl/texture.py", line 121 in __generate
    gluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE, self.__width, self.__height, self.__format, GL_UNSIGNED_BYTE, self.__data) GLUerror: [Errno 100901] invalid value

Comment 1 Christian Kirbach 2007-10-19 18:08:32 UTC
Thanks for the bug report. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find.


*** This bug has been marked as a duplicate of 442933 ***