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Bug 423660 - crash in Sudoku: Selected a previous game...
crash in Sudoku: Selected a previous game...
Status: RESOLVED DUPLICATE of bug 419388
Product: gnome-games-superseded
Classification: Deprecated
Component: gnome-sudoku
unspecified
Other All
: High critical
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2007-03-28 10:07 UTC by gwfrancke
Modified: 2007-03-28 14:34 UTC
See Also:
GNOME target: ---
GNOME version: 2.17/2.18



Description gwfrancke 2007-03-28 10:07:17 UTC
What were you doing when the application crashed?
Selected a previous game and pressed the button 'Spelen' / Play


Distribution: Ubuntu 7.04 (feisty)
Gnome Release: 2.18.0 2007-03-13 (Ubuntu)
BugBuddy Version: 2.18.0

System: Linux 2.6.20-13-generic #2 SMP Sun Mar 25 00:21:25 UTC 2007 i686
X Vendor: The X.Org Foundation
X Vendor Release: 70200000
Selinux: No
Accessibility: Disabled
GTK+ Theme: Human
Icon Theme: Human

Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0
CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0



----------- .xsession-errors ---------------------
    VirtualChannelSelector::select::-1,TCPNetworkManager::readSelectorLoop::-1,TCPNetworkManager::access$0::-1,TCPNetworkManager$2::runSupport::-1,AEThread::run::-1
DEBUG::Wed Mar 28 12:04:54 CEST 2007::com.aelitis.azureus.core.networkmanager.impl.tcp.VirtualChannelSelectorImpl::select::-1:
  VirtualChannelSelector: No progress for op 1: listener = class com.aelitis.azureus.core.networkmanager.impl.tcp.TCPTransportHelper$1, count = 10, socket: open = true, connected = true
    VirtualChannelSelector::select::-1,TCPNetworkManager::readSelectorLoop::-1,TCPNetworkManager::access$0::-1,TCPNetworkManager$2::runSupport::-1,AEThread::run::-1
Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 64 in _
    fun(ui,*args,**kwargs)
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 573 in open_game
    saver.open_game(self,puzzl)
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/saver.py", line 46 in open_game
    ui.gsd.load_game(jar['game'])
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gsudoku.py", line 1021 in load_game
    values = [int(c) for c in in_prog.split()]
ValueError: invalid literal for int() with base 10: 'None'
--------------------------------------------------
Traceback (most recent call last):
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 64 in _
    fun(ui,*args,**kwargs)
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 573 in open_game
    saver.open_game(self,puzzl)
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/saver.py", line 46 in open_game
    ui.gsd.load_game(jar['game'])
  • File "/usr/lib/python2.5/site-packages/gnome_sudoku/gsudoku.py", line 1021 in load_game
    values = [int(c) for c in in_prog.split()]
ValueError: invalid literal for int() with base 10: 'None'

Comment 1 Damien Durand 2007-03-28 14:34:04 UTC
Thanks for the bug report. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find.


*** This bug has been marked as a duplicate of 419388 ***