GNOME Bugzilla – Bug 123488
segfault on exit
Last modified: 2005-06-07 05:06:13 UTC
Distribution: Debian 3.0 Package: gnome-games Severity: normal Version: GNOME2.4.0 2.4.0 Gnome-Distributor: GARNOME Synopsis: segfault on exit Bugzilla-Product: gnome-games Bugzilla-Component: gnobots2 Bugzilla-Version: 2.4.0 BugBuddy-GnomeVersion: 2.0 (2.4.0.1) Description: Description of the crash: played gnobots on easy. died. clicked close button of window. crash. Steps to reproduce the crash: 1. play gnobots 2. die 3. close window (dunno if this is reproducible) Expected Results: no segfault/core. How often does this happen? no idea. :-) Additional Information: debian/woody system, linux-2.6.0-testX, 4 < X 5 (somewhere in between) Debugging Information: Backtrace was generated from '/home/barbeque/garnome/bin/gnobots2' [New Thread 1024 (LWP 23600)] 0x40bf5a59 in wait4 () from /lib/libc.so.6
+ Trace 40519
Thread 1 (Thread 1024 (LWP 23600))
------- Bug moved to this database by unknown@bugzilla.gnome.org 2003-09-29 12:05 ------- Unknown version 2.4.0 in product gnome-games. Setting version to the default, "unspecified". Reassigning to the default owner of the component, gnome-games-maint@bugzilla.gnome.org.
This is the result of a race condition where the animation timer goes off between the window being destroyed and the timer being destroyed. The timer routine then tries to draw to the non-existant window. This has been fixed in CVS HEAD and will go into GNOME 2.5. I probably won't put the fix in for 2.4.1 since it won't have been tested enough by then.
*** Bug 136100 has been marked as a duplicate of this bug. ***
*** Bug 141231 has been marked as a duplicate of this bug. ***
*** Bug 147892 has been marked as a duplicate of this bug. ***
*** Bug 148990 has been marked as a duplicate of this bug. ***
*** Bug 306695 has been marked as a duplicate of this bug. ***