After an evaluation, GNOME has moved from Bugzilla to GitLab. Learn more about GitLab.
No new issues can be reported in GNOME Bugzilla anymore.
To report an issue in a GNOME project, go to GNOME GitLab.
Do not go to GNOME Gitlab for: Bluefish, Doxygen, GnuCash, GStreamer, java-gnome, LDTP, NetworkManager, Tomboy.
Bug 594553 - Fuzzy applications well menu
Fuzzy applications well menu
Status: RESOLVED FIXED
Product: gnome-shell
Classification: Core
Component: general
unspecified
Other Linux
: Normal normal
: ---
Assigned To: gnome-shell-maint
gnome-shell-maint
Depends on:
Blocks:
 
 
Reported: 2009-09-08 20:47 UTC by Owen Taylor
Modified: 2009-09-08 22:50 UTC
See Also:
GNOME target: ---
GNOME version: ---


Attachments
[AppWell] Position menu contents on integral coordinates (895 bytes, patch)
2009-09-08 21:54 UTC, Colin Walters
none Details | Review
Screenshot of problem (with patch applied) (31.37 KB, image/png)
2009-09-08 22:09 UTC, Owen Taylor
  Details
[AppWell] Position menu horizontally on integral coordinates (882 bytes, patch)
2009-09-08 22:15 UTC, Colin Walters
none Details | Review

Description Owen Taylor 2009-09-08 20:47:05 UTC
The menu for items in the applications well isn't pixel aligned => FUZZ
Comment 1 Colin Walters 2009-09-08 21:54:42 UTC
Created attachment 142745 [details] [review]
[AppWell] Position menu contents on integral coordinates

This avoids fuzz.
Comment 2 Owen Taylor 2009-09-08 22:09:47 UTC
Created attachment 142746 [details]
Screenshot of problem (with patch applied)

Doesn't seem to help - (and it looks like you are just moving the arrow not the menu itself) - here's a screenshot.
Comment 3 Colin Walters 2009-09-08 22:15:36 UTC
Created attachment 142748 [details] [review]
[AppWell] Position menu horizontally on integral coordinates

This avoids fuzz.
Comment 4 Owen Taylor 2009-09-08 22:39:51 UTC
Got it. Patch (In reply to comment #3)
> Created an attachment (id=142748) [details]
> [AppWell] Position menu horizontally on integral coordinates
> 
> This avoids fuzz.

Got it ... patch looks good, but don't you actually want the other patch too? Even if wasn't the problem, the arrow shouldn't get fuzzed - if ClutterCairoTexture drew directly to the screen, that wouldn't be an issue - you would be basically equally fuzzy everywhere unless you pixel-snapped the cairo drawing. But CCT draws to a texture, and that texture needs to be integer-aligned or you double-fuzz.)
Comment 5 Colin Walters 2009-09-08 22:50:47 UTC
Pushed with the other patch as well.