GNOME Bugzilla – Bug 447109
gnomine should not clear the playing field after winning a game
Last modified: 2007-08-18 00:15:47 UTC
This was written to games-list, and it technically should be tracked here. On 6/13/07, gschaefr@comcast.net <gschaefr@comcast.net> wrote: > Hello, > > I'm not at all sure this is the correct method for doing this, > but I would like to request a change to the Mines game. > > > When I hit a mine, the board is displayed until I click a button, but > when I clear the field, the board is displayed for about one second, > then the scores dialog box appears instead. I am playing Mines 2.18. > > Would it be feasible to leave the successfully-cleared field in view > and just display the dialog box over it? The user could drag the box > out of the way if desired. The program waits until the user clicks on > one of the buttons in the dialog box, so what would be the harm in > leaving the field behind it? I'm a former programmer, so this change > seems reasonably doable to me. I think it would improve the game. > > Jerry
As far as I can tell the desired behavior is what is in 2.19. I can drag the high score dialog away from the board and see the cleared minefield. Looking at the log of changes between 2.18 and 2.19.90 there has been a change in libgames-support to make the high score dialogs transient for the board window. I suspect this fixed the issue. Please reopen this bug if you still see this bug in 2.20.