GNOME Bugzilla – Bug 773050
Do AI players need score and lives?
Last modified: 2018-05-22 12:23:15 UTC
Currently the area at the bottom of the screen where scores and lives are displayed is quite crowded. It become ugly when players have mor than 6 lives and the lives wrap on to the next line. 1. Why show scores & lives for non-human players? Does anyone value this? 2. Why have lives for non-human players at all - just make them infinite? These changes would allow you to redesign the layout to show at most 4 (human) players. This would give you more room for a nicer design.
(In reply to FelixO from comment #0) > Currently the area at the bottom of the screen where scores and lives are > displayed is quite crowded. It become ugly when players have mor than 6 > lives and the lives wrap on to the next line. No matter if we have 4 or 6 players on the scoreboard, we still need to wrap up onto the next line at some point. > 1. Why show scores & lives for non-human players? Does anyone value this? Well, I never gave it a serious thought. When I play with friends, we just compete against each other. When there's noone to play with, I just like to compete against the AI on higher levels of difficulty. > 2. Why have lives for non-human players at all - just make them infinite? I think the idea is to better simulate human players. Maybe it's a bit confusing if we show their lives as infinite. I'm really open to suggestions. All I want is to hear more opinions before we make any changes. :)
I like it when AI players lose lives and sometimes it's fun to try to kill them, but admittedly I have never come anywhere close to an AI worm dying before I did. Best I've ever done is gotten an AI worm down to three lives before I died myself. The worms should probably die slightly more often for AI life tracking to be useful. (But not too often, human player needs to be able to reliably make it to the last level before the AI worms run out of lives.) Maybe their reaction time could become one turn worse than it currently is, or probabilistically so, so that occasionally they would continue forward and die even if there is one open space for them to turn down.
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