GNOME Bugzilla – Bug 759039
Lack of contrast makes it hard to play
Last modified: 2018-05-22 12:27:53 UTC
I got some feedbacks from casual user (~65years old) which find the game very hard to play because of the lack of contrast / visibility. While application is greatly designed, the game is actually hard to play because of this lack of contrast. I wanted to enable "highlight mode" thinking that this would colorize the selected line in whatever color, but it's actually only there to colorize in red errors. I then enabled high contrast in accessibility, but gnome-sudoku look did not change. Can the design be more contrast-friendly somehow (adding a color mode option for instance)? I know that it would break the sweet black&white design, so I hope someone has a better idea to deal with such problems :).
Ideally we would detect the high contrast accessibility setting and change colors based on that.
It would be a first step yes. But will it be possible to activate "high contrast mode" only for sudoku because my user needs high contrast theme only for gnome-sudoku.
I agree a system of themes similar to Iagno’s one [1] –with at least one suitable for Adwaita light, one for Adwaita dark and one for HighContrast, and a “default” one that selects for the user depending on its Gtk+ theme— would be great. That’s in my (sadly numerous…) planed works. [1] …as in the last stable release, because all is broken in 3.19…
-- GitLab Migration Automatic Message -- This bug has been migrated to GNOME's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.gnome.org/GNOME/gnome-sudoku/issues/19.