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Bug 735850 - Implement DnD drag window
Implement DnD drag window
Status: RESOLVED FIXED
Product: mutter
Classification: Core
Component: wayland
git master
Other Mac OS
: Normal normal
: ---
Assigned To: mutter-maint
mutter-maint
Depends on:
Blocks: 735888
 
 
Reported: 2014-09-01 21:21 UTC by Carlos Garnacho
Modified: 2016-01-18 23:53 UTC
See Also:
GNOME target: ---
GNOME version: ---



Description Carlos Garnacho 2014-09-01 21:21:49 UTC
On the wl_data_device implementation there seems to be just minimal code to handle the surface set during a DnD operation. This surface should probably be exposed as an actor, so it is shown following the pointer, and snapback/fade animations can be applied when DnD fails.
Comment 1 Jasper St. Pierre (not reading bugmail) 2014-09-01 21:35:44 UTC
I started working on this in a local branch. Pushed to https://git.gnome.org/browse/mutter/log/?h=wip/dnd-surface

Right now it doesn't compile, but you can sort of see the approach I was going for.
Comment 2 Carlos Garnacho 2016-01-18 23:53:26 UTC
This was implemented some time ago...