GNOME Bugzilla – Bug 710235
Custom game screen needs redesigned
Last modified: 2014-04-17 13:16:24 UTC
The custom game screen needs to be updated to match the new design.
Latest mockups are here: https://raw.githubusercontent.com/gnome-design-team/gnome-mockups/master/games/mines/mines2-new.png It's just a minor change in layout and wording.
Created attachment 274357 [details] [review] Custom game screen improvements Improved custom game screen by: * reworded fields based on mockup * rearranged buttons * added margin between the fields and the button area * centered the whole custom game screen * added suggested-action class to the play button
Comment on attachment 274357 [details] [review] Custom game screen improvements This looks great, thank you! I think we should additionally get rid of either the spinner to set the number of mines, or else the spinner to set the percentage of mines, since these fields are somewhat redundant with each other. Allan's mockup has the spinner for number of mines, but I think it'd be more intuitive to do percentage instead, since otherwise figuring out how dangerous your custom board size is would require unnecessary math.
The following fix has been pushed: b08d001 Custom games: remove num mines spinner
Created attachment 274603 [details] [review] Custom games: remove num mines spinner We currently have a spinner to set the number of mines and a different spinner to set the percentage of mines. These are redundant, and I like the percentage spinner more, so remove the original one.