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Bug 660385 - [Crash banshee] listening songs
[Crash banshee] listening songs
Status: RESOLVED DUPLICATE of bug 629541
Product: banshee
Classification: Other
Component: general
2.2.0
Other Linux
: Normal critical
: ---
Assigned To: Banshee Maintainers
Banshee Maintainers
Depends on:
Blocks:
 
 
Reported: 2011-09-28 18:40 UTC by Cristian Aravena Romero
Modified: 2011-11-04 00:58 UTC
See Also:
GNOME target: ---
GNOME version: ---


Attachments
log (1.85 KB, text/plain)
2011-09-28 18:42 UTC, Cristian Aravena Romero
Details

Description Cristian Aravena Romero 2011-09-28 18:40:42 UTC
Open bug in launchpad.net
https://bugs.launchpad.net/bugs/861667

"1) Open bashhe
$LANGUAGE=C banshee --debug

2) Play songs

3) Change song of A to B and crash

[85 Debug 15:17:33.095] Finished - Saving Metadata to File
[1 Debug 15:17:33.206] TrackInfoDisplay RenderAnimation: 20,00 FPS
[1 Debug 15:17:35.448] (libbanshee:player) bp_stop: setting state to GST_STATE_NULL
[1 Debug 15:17:35.497] Player state change: Playing -> Idle
[1 Debug 15:17:35.502] Player state change: Idle -> Loading
[1 Debug 15:17:35.639] Player state change: Loading -> Loaded
[1 Debug 15:17:35.642] (libbanshee:player) [gapless] Triggering track-change signal
[1 Debug 15:17:35.653] Player state change: Loaded -> Playing
[1 Debug 15:17:36.544] (libbanshee:player) bp_stop: setting state to GST_STATE_NULL
[1 Debug 15:17:36.561] Player state change: Playing -> Idle
[1 Debug 15:17:36.567] Player state change: Idle -> Loading
[1 Debug 15:17:36.674] TrackInfoDisplay RenderAnimation: 27,00 FPS
[1 Debug 15:17:36.675] Player state change: Loading -> Loaded
[1 Debug 15:17:36.689] (libbanshee:player) [gapless] Triggering track-change signal
[1 Debug 15:17:36.697] Player state change: Loaded -> Playing
[1 Debug 15:17:37.729] TrackInfoDisplay RenderAnimation: 31,00 FPS
[30 Debug 15:21:21.248] (libbanshee:player) [Gapless] Requesting next track
[30 Debug 15:21:21.915] Starting - Saving Metadata to File

Unhandled Exception: System.ObjectDisposedException: The object was used after being disposed.
  at System.Threading.WaitHandle.CheckDisposed () [0x00000] in <filename unknown>:0
  at System.Threading.WaitHandle.WaitOne () [0x00000] in <filename unknown>:0
  at Hyena.Data.Sqlite.HyenaSqliteCommand.WaitIfNotFinished () [0x00000] in <filename unknown>:0
  at Hyena.Data.Sqlite.HyenaSqliteConnection.ProcessQueue () [0x00000] in <filename unknown>:0
  at System.Threading.Thread.StartUnsafe () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.ObjectDisposedException: The object was used after being disposed.
  at System.Threading.WaitHandle.CheckDisposed () [0x00000] in <filename unknown>:0
  at System.Threading.WaitHandle.WaitOne () [0x00000] in <filename unknown>:0
  at Hyena.Data.Sqlite.HyenaSqliteCommand.WaitIfNotFinished () [0x00000] in <filename unknown>:0
  at Hyena.Data.Sqlite.HyenaSqliteConnection.ProcessQueue () [0x00000] in <filename unknown>:0
  at System.Threading.Thread.StartUnsafe () [0x00000] in <filename unknown>:0"
Comment 1 Cristian Aravena Romero 2011-09-28 18:42:25 UTC
Created attachment 197693 [details]
log
Comment 2 Andrés G. Aragoneses (IRC: knocte) 2011-11-04 00:58:03 UTC
Thanks for the bug report. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find.

*** This bug has been marked as a duplicate of bug 629541 ***