GNOME Bugzilla – Bug 560706
crash in Chess: Mhm.. "what did I do whe...
Last modified: 2008-11-14 16:34:30 UTC
Version: 2.24.1.1 What were you doing when the application crashed? Mhm.. "what did I do when the application crashed"? - Well I sat around trying to fire up the game. :p No seriously.. I wanted to try out the gnome chess thingy, which is now part of gnome's standard games. - Everything went well until I got the idea to try out the 3D view. - Very bad idea.. game crashed immediately.. and it gets worse.. now I can't start the game anymore to set it back to 2D.... Got the current nvidia drivers, gfx card is an nvidia 8800 GTX, machine is 64bit. Hope the info provided will help solving this. In the case there are questions, please do not hesitate to file an e-mail. Thanks guys! Distribution: Gentoo Base System release 2.0.0 Gnome Release: 2.24.1 2008-11-12 (Gentoo) BugBuddy Version: 2.24.1 System: Linux 2.6.26-gentoo_2008-08-08 #7 SMP Sat Aug 9 22:09:13 CEST 2008 x86_64 X Vendor: The X.Org Foundation X Vendor Release: 10502000 Selinux: No Accessibility: Disabled GTK+ Theme: Glossy Icon Theme: gnome Memory status: size: 0 vsize: 0 resident: 0 share: 0 rss: 0 rss_rlim: 0 CPU usage: start_time: 0 rtime: 0 utime: 0 stime: 0 cutime:0 cstime: 0 timeout: 0 it_real_value: 0 frequency: 0 ----------- .xsession-errors (100204 sec old) --------------------- Opening audio decoder: [mp3lib] MPEG layer-2, layer-3 AUDIO: 44100 Hz, 2 ch, s16le, 192.0 kbit/13.61% (ratio: 24000->176400) Selected audio codec: [mp3] afm: mp3lib (mp3lib MPEG layer-2, layer-3) ========================================================================== AO: [alsa] 44100Hz 2ch s16le (2 bytes per sample) Starting playback... [mpeg4 @ 0xbcc000]Invalid and inefficient vfw-avi packed B frames detected [mpeg4 @ 0xbcc000]Invalid and inefficient vfw-avi packed B frames detected VDec: vo config request - 720 x 480 (preferred colorspace: Planar YV12) VDec: using Planar YV12 as output csp (no 0) Movie-Aspect is 1.32:1 - prescaling to correct movie aspect. VO: [xv] 720x480 => 720x546 Planar YV12 A: 0.0 V: 0.0 A-V: 0.011 ct: 0.000 1/ 1 ??% ??% ??,?% 0 0 A: 0.0 V: 0.0 A-V: 0.000 ct: 0.000 2/ 2 ??% ??% ??,?% 0 0 A: 0.1 V: 0.1 A-V: 0.001 ct: 0.0 A: 0.5 V: 0.6 A-V: -0.000 ct: 0.001 23/ 23 3% 5% 1.8% 0 0 A: 0.6 V: 0.6 A-V: -0.000 ct: 0.001 24/ 24 4% 5% 1.8% 0 0 A: 0.6 V: 0.6 A-V: -0.000 ct: 0.0 ...Too much output, ignoring rest... -------------------------------------------------- Traceback (most recent call last):
+ Trace 209751
self.view.feedback.renderGL()
self.scene.controller.render()
self.drawPieces()
piece.draw()
self.chessSet.drawPiece(self.name, state, self.scene)
if glGetBoolean(GL_TEXTURE_2D):
return self.finalise()( *args, **named )
converter( pyArgs, index, self )
return self.arrayType.zeros( self.getSize(pyArgs) )
return cls.returnHandler().zeros( dims, typeCode or cls.typeConstant )
raise TypeError( """Can't create NULL pointer filled with values""" )
Thanks for the bug report. This particular bug has already been reported into our bug tracking system, but please feel free to report any further bugs you find. *** This bug has been marked as a duplicate of 552981 ***