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Bug 353303 - Robots dies on level 64 with a score near 250000
Robots dies on level 64 with a score near 250000
Status: RESOLVED FIXED
Product: gnome-games-superseded
Classification: Deprecated
Component: gnobots2
2.16.x
Other other
: High critical
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
: 404033 (view as bug list)
Depends on:
Blocks:
 
 
Reported: 2006-08-28 21:37 UTC by Jax.Gibb
Modified: 2007-02-04 02:51 UTC
See Also:
GNOME target: ---
GNOME version: 2.15/2.16



Description Jax.Gibb 2006-08-28 21:38:39 UTC
From:  <>
To: submit@bugs.gnome.org
X-Mailer: bug-buddy 2.14.0
Subject: Robots dies on level 64 with a score near 250000

Distribution: Ubuntu 6.06 (dapper)
Package: gnome-games
Severity: Normal
Version: GNOME2.14.1 2.14.1
Gnome-Distributor: Ubuntu
Synopsis: Robots dies on level 64 with a score near 250000
Bugzilla-Product: gnome-games
Bugzilla-Component: gnobots2
Bugzilla-Version: 2.14.1
BugBuddy-GnomeVersion: 2.0 (2.14.1)
Description:
Description of the crash:
Cease operation.

Steps to reproduce the crash:
1. Play well until you reach the score/level threshold
2. 
3. 

Expected Results:
Loss of game stats, frustration, ...

How often does this happen?
Every time.

Additional Information:



Debugging Information:

Backtrace was generated from '/usr/games/gnobots2'

(no debugging symbols found)
Using host libthread_db library "/lib/tls/i686/cmov/libthread_db.so.1".




------- Bug created by bug-buddy at 2006-08-28 21:37 -------


Unknown version 2.14.1 in product gnome-games.  Setting version to "2.14.x".

Comment 1 Christian Kirbach 2006-08-29 22:17:47 UTC
Thanks for the bug report. Unfortunately, that stack trace did not make it into the report. Can you get us one with debugging symbols? Please see http://live.gnome.org/GettingTraces for more information on how to do so.
Comment 2 Daniel Holbach 2006-09-25 06:46:04 UTC
Report of the same issue (with 2.14.3): https://launchpad.net/distros/ubuntu/+source/gnome-games/+bug/62176
"""
The "Safe teleport" button at level 65 hangs robots2. Specifically, the game hangs when there is nowhere safe to teleport to.

The source suggests the author tried to kill the player when there is nowhere safe to teleport, but it actually gets stuck in a loop somehow. maybe its a problem with the safe_teleport_available() function.
"""

"""
The safe_teleport_available function is confusing GAME_WIDTH with GAME_HEIGHT.
change for gnobots2/game.c: http://librarian.launchpad.net/4417477/GNOBOTSPATCH.txt
"""
Comment 3 Daniel Holbach 2006-09-25 06:49:22 UTC
Confirming bug, bumping version, as that piece of code is the same in 2.16.0 (but should IMHO be fixed in both).
Comment 4 Andreas Røsdal 2006-10-28 21:08:19 UTC
Thanks for the patch, it has been applied to CVS HEAD and the gnome-2-16 branch.
Comment 5 Robert Ancell 2007-02-04 02:51:57 UTC
*** Bug 404033 has been marked as a duplicate of this bug. ***