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Bug 346340 - "postmodern" tile set has incorrect chinese characters
"postmodern" tile set has incorrect chinese characters
Status: RESOLVED NOTABUG
Product: gnome-games-superseded
Classification: Deprecated
Component: mahjongg
2.14.x
Other Linux
: Normal minor
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2006-07-01 10:31 UTC by Sebastien Bacher
Modified: 2006-07-02 05:30 UTC
See Also:
GNOME target: ---
GNOME version: 2.13/2.14



Description Sebastien Bacher 2006-07-01 10:31:24 UTC
That bug has been opened on https://launchpad.net/distros/ubuntu/+source/gnome-games/+bug/51407

"Hi there,

Despite not being Chinese, starting mahjongg I am somehow offended on behalf of the Zhongren that the default tileset has some characters which are drawn incorrectly; that is to say the character has been stylised based on poor interpretations of the original brush strokes. What has probably happened is that already stylised characters were used as a basis for the postmodern set, and subtleties of the original strokes were overlooked.

In particular; the 4 of characters is definitely wrong, and the 7 and 8 of characters look awkward. One or two of the wind tiles do not look to be composed of valid strokes. I think most of the others are probably ok.

It might be worth getting someone who is actually Chinese to look at the postmodern tile set and point out which characters need fixing. This might seem stupid and trivial, but I understand well written script is important to the Chinese, and Mahjongg is a famous game with much heritage in that country.

5 of characters is also shocking"
Comment 1 Richard Hoelscher 2006-07-01 15:20:13 UTC
I'll reply downstream for now...
Comment 2 Richard Hoelscher 2006-07-02 05:30:21 UTC
(Posted Downstream)
Simply put, postmodern is closely related more to Japanese tile design, and wasn't much influenced by either Chinese tile design nor the modern standards of writing those characters. Most Chinese sets are rather pedestrian, while Japanese sets are very heavily stylized... I believe that much of it reflects original attempts to mimic brush strokes while carving into bone or other substances.

Outside of postmodern, just compare the typical Japanese set on solperama or goodmj versus the Chinese set in the wikipedia article.
- http://www.goodmj.com/mjtiles.html
- http://www.sloperama.com/mjfaq/types.htm
:vs:
- http://en.wikipedia.org/wiki/Mahjong_tiles

I am planning to do a traditional mahjongg tile set, reflecting antique Chinese sets and including features intentionally dropped from Postmodern (1 bams, individual season and flower tiles, etc). These will have the thin-line characters.

If you really want to suggest changes to Postmodern's strokes, simply draw it out or point to a good example that can keep the look and feel of the current set, and I'll see what I can do.