GNOME Bugzilla – Bug 340788
unplayable when using relative motion
Last modified: 2006-05-06 03:30:06 UTC
[ forwarded from http://bugs.debian.org/366167 ] When setting up the controls to use relative motion, the worm dies as soon as the left/right keys are used. This makes the game quite difficult to play.
Looks like a side effect from comment 8 of Bug #128639.
Not quite a side-effect of the stuff referred to in that comment Richard, but most likely caused by the changes to the code made at that time for that bug. It turns out that the logic for determining when you'd gone around a full circle was a little faulty. Fixed in CVS for both HEAD and 2.14 branches (along with a bug in the same code that would have stopped relative motion working in a networked game).