GNOME Bugzilla – Bug 770340
Sound stops after some minutes
Last modified: 2016-08-25 20:38:34 UTC
In all systems on my computer, sound stops working after some minutes of game in Games.
Created attachment 334086 [details] [review] retro-gobject: Fix getting FPS in MainLoop
Created attachment 334087 [details] [review] retro-gtk: Add libpulse-simple dependency This will be used in the next commit to replace the custom PulseAudio stream by PulseAudio.Simple.
Created attachment 334088 [details] [review] retro-gtk: Use PulseAudio.Simple rather than RetroGtk.PaDevice Also remove RetroGtk.PaDevice and RetroGtk.RingBuffer as they are not used anymore. This replace the buggy custom PulseAudio device implementation by the simple and sandard PulseAudio.Simple, avoiding sound to stop working after some time on some systems.
Created attachment 334180 [details] [review] retro-gobject: Fix getting FPS in MainLoop
Created attachment 334181 [details] [review] retro-gtk: Add libpulse-simple dependency This will be used in the next commit to replace the custom PulseAudio stream by PulseAudio.Simple.
Created attachment 334182 [details] [review] retro-gtk: Use PulseAudio.Simple rather than RetroGtk.PaDevice Also remove RetroGtk.PaDevice and RetroGtk.RingBuffer as they are not used anymore. This replace the buggy custom PulseAudio device implementation by the simple and sandard PulseAudio.Simple, avoiding sound to stop working after some time on some systems.
Attachment 334180 [details] pushed as 3518ccd - retro-gobject: Fix getting FPS in MainLoop Attachment 334181 [details] pushed as 719a436 - retro-gtk: Add libpulse-simple dependency Attachment 334182 [details] pushed as 5611de2 - retro-gtk: Use PulseAudio.Simple rather than RetroGtk.PaDevice