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Bug 664982 - Review and update artwork
Review and update artwork
Status: RESOLVED OBSOLETE
Product: gnome-tetravex
Classification: Applications
Component: general
git master
Other Linux
: Normal enhancement
: ---
Assigned To: gnome-tetravex-maint
gnome-tetravex-maint
Depends on:
Blocks:
 
 
Reported: 2011-11-27 23:09 UTC by Robert Ancell
Modified: 2018-05-22 12:24 UTC
See Also:
GNOME target: ---
GNOME version: ---


Attachments
How to use images instead of numbers (45.87 KB, image/jpeg)
2011-12-20 23:57 UTC, Robert Ancell
Details

Description Robert Ancell 2011-11-27 23:09:03 UTC
Review and update the artwork and make sure it is modern and consistent with the other GNOME Games.
Comment 1 Robert Ancell 2011-12-20 23:57:34 UTC
Created attachment 204000 [details]
How to use images instead of numbers

The common phyical 3x3 puzzle like this tends to have images for each square instead of numbers (though these also allow rotations).  It might be nice to use something like the GNOME logo on the edges.
Comment 3 Allan Day 2013-10-22 08:45:03 UTC
I've done some new mockups which give more visual guidance:

https://raw.github.com/gnome-design-team/gnome-mockups/master/games/tetravex/tetravex.png

This makes an effort to make the tiles look like physical objects, and to make the slots clearly identifiable.
Comment 4 Aaron Hamilton 2014-01-19 17:03:25 UTC
I play a lot of gnome tetravex, and I think this would be very uncomfortable, compared to the existing aesthetic; the tiles need to fit sharply together, otherwise it is harder to do the spatial thinking involved in playing tetravex.
Comment 5 Aaron Hamilton 2014-01-19 17:06:51 UTC
What you could perhaps do instead, is have some sort of effect where the tiles would morph or stick to the wells, rather than creating distractions from the ways the tiles are supposed to fit together; granted I probably wouldn't want to be stuck implementing that.
Comment 6 Allan Day 2014-01-20 09:34:36 UTC
(In reply to comment #4)
> I play a lot of gnome tetravex, and I think this would be very uncomfortable,
> compared to the existing aesthetic; the tiles need to fit sharply together,
> otherwise it is harder to do the spatial thinking involved in playing tetravex.

I agree that the "slots" are probably a bit too far apart in the mockups.
Comment 7 Aaron Hamilton 2014-01-20 15:29:43 UTC
I would fork and maintain the old version if a new version were to introduce separation between the tiles.
It's bad enough that fullscreen was cut out, but I would just play the old version if this change were made.

Let me see if I can prepare a decent gapless mockup.
Comment 8 Mario Wenzel 2014-01-20 15:31:56 UTC
I'd second a tighter/gapless design.
Comment 9 Michael Catanzaro 2014-01-20 16:32:51 UTC
(In reply to comment #8)
> I'd second a tighter/gapless design.

Me too; other than that, the design looks nice to me.
Comment 10 Aaron Hamilton 2014-01-20 21:14:49 UTC
I'm predisposed, but I managed some crude mockups..

This one with flat fills on the pieces(which I think is better, but may not fit aesthetically):
https://raw2.github.com/aaronhamilton/gnome-mockups/master/games/tetravex/tetravex_flatfill.png

This one has some gloss:
https://raw2.github.com/aaronhamilton/gnome-mockups/master/games/tetravex/tetravex.png


I'm not really sure what this is supposed to look like.
Comment 11 Mario Wenzel 2014-02-15 10:58:34 UTC
I am not really comfortable with having a puzzle display its highscores only if the puzzle has been solved or aborted.
Comment 12 Mario Wenzel 2014-02-17 12:11:51 UTC
I've talked with Allan and we elaborated a bit on that.
One possibility would be to remove the new-game-dialogue after you've finished the game and display the scores (high score and your score) in the newly cleared area. Then we could reuse the new-game-button that is used after you let the computer solve the puzzle for you. This seems rather slick.

The original score-dialogue would remain but in playing without choosing an option from the menu, you wouldn't be delivered a pop-up or dialogue.
Comment 13 GNOME Infrastructure Team 2018-05-22 12:24:40 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to GNOME's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.gnome.org/GNOME/gnome-tetravex/issues/3.