GNOME Bugzilla – Bug 570225
does not warn when all puzzles of a class are exhausted
Last modified: 2010-07-30 09:44:29 UTC
[ Original report from Brian M. Carlson: http://bugs.debian.org/512889 ] I have disabled "Generate puzzles while you play", but I have exhausted all of the very hard puzzles; consequently, they all show up in ~/.gnome/gnome-sudoku/puzzles/finished. However, gnome-sudoku still allows me to play very hard puzzles; presumably, they are the same puzzles I've already played. I think gnome-sudoku should not allow re-play of puzzles in this case; instead, it should disallow playing puzzles of that class until more are generated.
Closing OBSOLETE as puzzles are always generated now.