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Bug 570225 - does not warn when all puzzles of a class are exhausted
does not warn when all puzzles of a class are exhausted
Status: RESOLVED OBSOLETE
Product: gnome-games-superseded
Classification: Deprecated
Component: gnome-sudoku
2.24.x
Other Linux
: Normal minor
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2009-02-02 14:54 UTC by Josselin Mouette
Modified: 2010-07-30 09:44 UTC
See Also:
GNOME target: ---
GNOME version: 2.23/2.24



Description Josselin Mouette 2009-02-02 14:54:45 UTC
[ Original report from Brian M. Carlson: http://bugs.debian.org/512889 ]

I have disabled "Generate puzzles while you play", but I have exhausted
all of the very hard puzzles; consequently, they all show up in
~/.gnome/gnome-sudoku/puzzles/finished.  However, gnome-sudoku still
allows me to play very hard puzzles; presumably, they are the same
puzzles I've already played.

I think gnome-sudoku should not allow re-play of puzzles in this case;
instead, it should disallow playing puzzles of that class until more are
generated.
Comment 1 Robert Ancell 2010-07-30 09:44:29 UTC
Closing OBSOLETE as puzzles are always generated now.