0 wglChoosePixelFormat(hdc = 0xe010867, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
1 wglSetPixelFormat(hdc = 0xe010867, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = TRUE
2 wglCreateContext(hdc = 0xe010867) = 0x10000
3 wglMakeCurrent(hdc = 0xe010867, hglrc = 0x10000) = TRUE
4 glViewport(x = 0, y = 0, width = 1, height = 1)
5 glScissor(x = 0, y = 0, width = 1, height = 1)
13 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
15 wglDeleteContext(hglrc = 0x10000) = TRUE
16 wglChoosePixelFormat(hdc = 0xf6010f88, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 13, cRedShift = 113, cGreenBits = 120, cGreenShift = 108, cBlueBits = 187, cBlueShift = 5, cAlphaBits = 8, cAlphaShift = 102, cAccumBits = 168, cAccumRedBits = 5, cAccumGreenBits = 24, cAccumBlueBits = 210, cAccumAlphaBits = 185, cDepthBits = 5, cStencilBits = 1, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 96169080, dwDamageMask = 96169048}) = 5
17 wglSetPixelFormat(hdc = 0xf6010f88, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 13, cRedShift = 113, cGreenBits = 120, cGreenShift = 108, cBlueBits = 187, cBlueShift = 5, cAlphaBits = 8, cAlphaShift = 102, cAccumBits = 168, cAccumRedBits = 5, cAccumGreenBits = 24, cAccumBlueBits = 210, cAccumAlphaBits = 185, cDepthBits = 5, cStencilBits = 1, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 96169080, dwDamageMask = 96169048}) = TRUE
18 wglCreateContext(hdc = 0xf6010f88) = 0x20000
19 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x20000) = TRUE
20 glViewport(x = 0, y = 0, width = 452, height = 689)
21 glScissor(x = 0, y = 0, width = 452, height = 689)
26 wglCreateContextAttribsARB(hDC = 0xf6010f88, hShareContext = NULL, attribList = {WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 2, WGL_CONTEXT_FLAGS_ARB, 0x0, 0}) = 0x10001
27 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
28 wglDeleteContext(hglrc = 0x20000) = TRUE
29 wglChoosePixelFormat(hdc = 0xf6010f88, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 13, cRedShift = 113, cGreenBits = 176, cGreenShift = 108, cBlueBits = 187, cBlueShift = 5, cAlphaBits = 8, cAlphaShift = 102, cAccumBits = 168, cAccumRedBits = 5, cAccumGreenBits = 1, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 96169136, dwDamageMask = 96169104}) = 5
30 wglSetPixelFormat(hdc = 0xf6010f88, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 13, cRedShift = 113, cGreenBits = 176, cGreenShift = 108, cBlueBits = 187, cBlueShift = 5, cAlphaBits = 8, cAlphaShift = 102, cAccumBits = 168, cAccumRedBits = 5, cAccumGreenBits = 1, cAccumBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 96169136, dwDamageMask = 96169104}) = TRUE
31 wglCreateContext(hdc = 0xf6010f88) = 0x30000
32 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x30000) = TRUE
33 glViewport(x = 0, y = 0, width = 452, height = 689)
34 glScissor(x = 0, y = 0, width = 452, height = 689)
39 wglCreateContextAttribsARB(hDC = 0xf6010f88, hShareContext = 0x10001, attribList = {WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 2, WGL_CONTEXT_FLAGS_ARB, 0x0, 0}) = 0x10002
40 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
41 wglDeleteContext(hglrc = 0x30000) = TRUE
42 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
43 glViewport(x = 0, y = 0, width = 452, height = 689)
44 glScissor(x = 0, y = 0, width = 452, height = 689)
48 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
112 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
180 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
279 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
504 glGenVertexArrays(n = 1, arrays = &1)
508 glBindVertexArray(array = 1)
512 glGenBuffers(n = 1, buffers = &1)
516 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
520 glBufferData(target = GL_ARRAY_BUFFER, size = 48, data = blob(48), usage = GL_STATIC_DRAW)
521 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
525 glCreateShader(type = GL_VERTEX_SHADER) = 1
529 glShaderSource(shader = 1, count = 1, string = &"#version 330

layout(location = 0) in vec4 position;
uniform mat4 mvp;
void main() {
  gl_Position = mvp * position;
}", length = NULL)
533 glCompileShader(shader = 1)
537 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1)
538 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
539 glShaderSource(shader = 2, count = 1, string = &"#version 330

out vec4 outputColor;
void main() {
  float lerpVal = gl_FragCoord.y / 400.0f;
  outputColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
}", length = NULL)
540 glCompileShader(shader = 2)
541 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
545 glCreateProgram() = 3
549 glAttachShader(program = 3, shader = 1)
550 glAttachShader(program = 3, shader = 2)
554 glBindAttribLocation(program = 3, index = 0, name = "position")
555 glLinkProgram(program = 3)
559 glGetProgramiv(program = 3, pname = GL_LINK_STATUS, params = &1)
563 glGetUniformLocation(program = 3, name = "mvp") = 0
567 glDetachShader(program = 3, shader = 1)
568 glDetachShader(program = 3, shader = 2)
572 glDeleteShader(shader = 1)
573 glDeleteShader(shader = 2)
574 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
575 glViewport(x = 0, y = 0, width = 452, height = 689)
576 glScissor(x = 0, y = 0, width = 452, height = 689)
580 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
644 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
712 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
811 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1034 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
1036 glDisable(cap = GL_DEPTH_TEST)
1037 glDisable(cap = GL_BLEND)
1039 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
1041 glViewport(x = 0, y = 0, width = 452, height = 689)
1042 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
1044 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1122 glGenFramebuffersEXT(n = 1, framebuffers = &1)
1124 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1199 glGenRenderbuffersEXT(n = 1, renderbuffers = &1)
1203 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
1207 glRenderbufferStorage(target = GL_RENDERBUFFER, internalformat = GL_RGB8, width = 400, height = 425)
1209 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1284 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 1)
1286 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1361 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
1363 glDisable(cap = GL_DEPTH_TEST)
1365 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1440 glCheckFramebufferStatusEXT(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE
1442 glViewport(x = 0, y = 0, width = 400, height = 425)
1444 glClearColor(red = 0.5, green = 0.5, blue = 0.5, alpha = 1)
1446 glClear(mask = GL_COLOR_BUFFER_BIT)
1450 glUseProgram(program = 3)
1454 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {1, -0, 0, 0, 0, 1, -0, 0, 0, 0, 1, 0, 0, 0, 0, 1})
1458 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
1462 glEnableVertexAttribArray(index = 0)
1466 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL)
1469 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
1473 glDisableVertexAttribArray(index = 0)
1474 glUseProgram(program = 0)
1476 glFlush()
1477 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
1479 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1557 glGenFramebuffersEXT(n = 1, framebuffers = &2)
1561 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
1565 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_ALPHA_SIZE, params = &0)
1567 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1642 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 2)
1644 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1719 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
1720 glBindFramebufferEXT(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
1722 glEnable(cap = GL_SCISSOR_TEST)
1724 glDrawBuffer(mode = GL_BACK)
1726 glScissor(x = 26, y = 204, width = 400, height = 425)
1728 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
1827 glBlitFramebufferEXT(srcX0 = 0, srcY0 = 0, srcX1 = 400, srcY1 = 425, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
1829 glDisable(cap = GL_SCISSOR_TEST)
1830 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 0)
1831 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
1832 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
1835 glGenTextures(n = 1, textures = &1)
1838 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
1840 glEnable(cap = GL_SCISSOR_TEST)
1842 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
1843 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
1844 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
1845 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
1847 glScissor(x = 0, y = 629, width = 452, height = 60)
1849 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
1850 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 452)
1852 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 452, height = 60, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(108480))
1853 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
1857 glGenVertexArrays(n = 1, arrays = &1)
1861 glBindVertexArray(array = 1)
1865 glGenBuffers(n = 1, buffers = &2)
1869 glCreateShader(type = GL_VERTEX_SHADER) = 1
1873 glShaderSource(shader = 1, count = 1, string = &"#version 150

uniform sampler2D map;

in vec2 position;
in vec2 uv;

out vec2 vUv;

void main() {
  gl_Position = vec4(position, 0, 1);
  vUv = uv;
}
", length = NULL)
1877 glCompileShader(shader = 1)
1881 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1)
1882 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
1883 glShaderSource(shader = 2, count = 1, string = &"#version 150

in vec2 vUv;

out vec4 vertexColor;

uniform sampler2D map;

void main() {
  vertexColor = texture2D (map, vUv);
}
", length = NULL)
1884 glCompileShader(shader = 2)
1885 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
1889 glCreateProgram() = 4
1893 glAttachShader(program = 4, shader = 1)
1894 glAttachShader(program = 4, shader = 2)
1898 glBindAttribLocation(program = 4, index = 0, name = "position")
1899 glBindAttribLocation(program = 4, index = 1, name = "uv")
1900 glLinkProgram(program = 4)
1904 glDeleteShader(shader = 1)
1905 glDeleteShader(shader = 2)
1909 glGetProgramiv(program = 4, pname = GL_LINK_STATUS, params = &1)
1913 glGetAttribLocation(program = 4, name = "position") = 0
1914 glGetAttribLocation(program = 4, name = "uv") = 1
1918 glGetUniformLocation(program = 4, name = "map") = 0
1919 glGetUniformLocation(program = 4, name = "flipColors") = -1
1923 glUseProgram(program = 4)
1927 glActiveTexture(texture = GL_TEXTURE0)
1931 glUniform1i(location = 0, v0 = 0)
1935 glEnableVertexAttribArray(index = 0)
1936 glEnableVertexAttribArray(index = 1)
1940 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
1944 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
1945 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
1949 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
1952 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
1956 glDisableVertexAttribArray(index = 0)
1957 glDisableVertexAttribArray(index = 1)
1958 glScissor(x = 0, y = 204, width = 26, height = 425)
1959 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
1960 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 452)
1961 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 26, height = 425, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(766696))
1962 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
1963 glActiveTexture(texture = GL_TEXTURE0)
1964 glUniform1i(location = 0, v0 = 0)
1965 glEnableVertexAttribArray(index = 0)
1966 glEnableVertexAttribArray(index = 1)
1967 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
1968 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
1969 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
1970 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
1971 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
1972 glDisableVertexAttribArray(index = 0)
1973 glDisableVertexAttribArray(index = 1)
1974 glScissor(x = 426, y = 204, width = 26, height = 425)
1975 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
1976 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 452)
1977 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 26, height = 425, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(766696))
1978 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
1979 glActiveTexture(texture = GL_TEXTURE0)
1980 glUniform1i(location = 0, v0 = 0)
1981 glEnableVertexAttribArray(index = 0)
1982 glEnableVertexAttribArray(index = 1)
1983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
1984 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
1985 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
1986 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
1987 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
1988 glDisableVertexAttribArray(index = 0)
1989 glDisableVertexAttribArray(index = 1)
1990 glScissor(x = 0, y = 0, width = 452, height = 204)
1991 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
1992 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 452)
1993 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 452, height = 204, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(368832))
1994 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
1995 glActiveTexture(texture = GL_TEXTURE0)
1996 glUniform1i(location = 0, v0 = 0)
1997 glEnableVertexAttribArray(index = 0)
1998 glEnableVertexAttribArray(index = 1)
1999 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2000 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2001 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2002 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2003 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2004 glDisableVertexAttribArray(index = 0)
2005 glDisableVertexAttribArray(index = 1)
2007 glDisable(cap = GL_SCISSOR_TEST)
2010 glDeleteTextures(n = 1, textures = &1)
2011 wglSwapBuffers(hdc = 0xf6010f88) = TRUE

2013 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2014 glDisable(cap = GL_DEPTH_TEST)
2015 glDisable(cap = GL_BLEND)
2017 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2019 glViewport(x = 0, y = 0, width = 452, height = 689)
2020 glGenTextures(n = 1, textures = &1)
2021 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2022 glEnable(cap = GL_SCISSOR_TEST)
2023 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2024 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2025 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2026 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2027 glScissor(x = 63, y = 155, width = 363, height = 43)
2028 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2029 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
2030 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
2031 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2032 glActiveTexture(texture = GL_TEXTURE0)
2033 glUniform1i(location = 0, v0 = 0)
2034 glEnableVertexAttribArray(index = 0)
2035 glEnableVertexAttribArray(index = 1)
2036 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2037 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2038 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2039 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2040 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2041 glDisableVertexAttribArray(index = 0)
2042 glDisableVertexAttribArray(index = 1)
2043 glDisable(cap = GL_SCISSOR_TEST)
2044 glDeleteTextures(n = 1, textures = &1)
2046 glDrawBuffer(mode = GL_FRONT)
2048 glReadBuffer(mode = GL_BACK)
2049 glScissor(x = 63, y = 155, width = 363, height = 43)
2053 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2054 glDrawBuffer(mode = GL_BACK)
2056 glFlush()
2058 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2284 glFrameTerminatorGREMEDY()

2285 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2286 glDisable(cap = GL_DEPTH_TEST)
2287 glDisable(cap = GL_BLEND)
2288 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2289 glViewport(x = 0, y = 0, width = 452, height = 689)
2290 glGenTextures(n = 1, textures = &1)
2291 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2292 glEnable(cap = GL_SCISSOR_TEST)
2293 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2294 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2295 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2296 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2297 glScissor(x = 63, y = 155, width = 363, height = 43)
2298 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2299 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
2300 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
2301 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2302 glActiveTexture(texture = GL_TEXTURE0)
2303 glUniform1i(location = 0, v0 = 0)
2304 glEnableVertexAttribArray(index = 0)
2305 glEnableVertexAttribArray(index = 1)
2306 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2307 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2308 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2309 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2310 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2311 glDisableVertexAttribArray(index = 0)
2312 glDisableVertexAttribArray(index = 1)
2313 glDisable(cap = GL_SCISSOR_TEST)
2314 glDeleteTextures(n = 1, textures = &1)
2315 glDrawBuffer(mode = GL_FRONT)
2316 glReadBuffer(mode = GL_BACK)
2317 glScissor(x = 63, y = 155, width = 363, height = 43)
2318 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2319 glDrawBuffer(mode = GL_BACK)
2320 glFlush()
2322 glFrameTerminatorGREMEDY()

2323 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2324 glDisable(cap = GL_DEPTH_TEST)
2325 glDisable(cap = GL_BLEND)
2326 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2327 glViewport(x = 0, y = 0, width = 452, height = 689)
2328 glGenTextures(n = 1, textures = &1)
2329 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2330 glEnable(cap = GL_SCISSOR_TEST)
2331 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2332 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2333 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2334 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2335 glScissor(x = 63, y = 155, width = 363, height = 43)
2336 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2337 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
2338 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
2339 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2340 glActiveTexture(texture = GL_TEXTURE0)
2341 glUniform1i(location = 0, v0 = 0)
2342 glEnableVertexAttribArray(index = 0)
2343 glEnableVertexAttribArray(index = 1)
2344 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2345 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2346 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2347 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2348 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2349 glDisableVertexAttribArray(index = 0)
2350 glDisableVertexAttribArray(index = 1)
2351 glDisable(cap = GL_SCISSOR_TEST)
2352 glDeleteTextures(n = 1, textures = &1)
2353 glDrawBuffer(mode = GL_FRONT)
2354 glReadBuffer(mode = GL_BACK)
2355 glScissor(x = 63, y = 155, width = 363, height = 43)
2356 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2357 glDrawBuffer(mode = GL_BACK)
2358 glFlush()
2360 glFrameTerminatorGREMEDY()

2361 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2362 glDisable(cap = GL_DEPTH_TEST)
2363 glDisable(cap = GL_BLEND)
2364 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2365 glViewport(x = 0, y = 0, width = 452, height = 689)
2366 glGenTextures(n = 1, textures = &1)
2367 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2368 glEnable(cap = GL_SCISSOR_TEST)
2369 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2370 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2371 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2372 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2373 glScissor(x = 63, y = 155, width = 363, height = 43)
2374 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2375 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 364)
2376 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62604))
2377 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2378 glActiveTexture(texture = GL_TEXTURE0)
2379 glUniform1i(location = 0, v0 = 0)
2380 glEnableVertexAttribArray(index = 0)
2381 glEnableVertexAttribArray(index = 1)
2382 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2383 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2384 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2385 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2386 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2387 glDisableVertexAttribArray(index = 0)
2388 glDisableVertexAttribArray(index = 1)
2389 glScissor(x = 62, y = 112, width = 364, height = 43)
2390 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2391 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 364)
2392 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 364, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62608))
2393 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2394 glActiveTexture(texture = GL_TEXTURE0)
2395 glUniform1i(location = 0, v0 = 0)
2396 glEnableVertexAttribArray(index = 0)
2397 glEnableVertexAttribArray(index = 1)
2398 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2399 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2400 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2401 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2402 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2403 glDisableVertexAttribArray(index = 0)
2404 glDisableVertexAttribArray(index = 1)
2405 glDisable(cap = GL_SCISSOR_TEST)
2406 glDeleteTextures(n = 1, textures = &1)
2407 glDrawBuffer(mode = GL_FRONT)
2408 glReadBuffer(mode = GL_BACK)
2409 glScissor(x = 63, y = 155, width = 363, height = 43)
2410 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2411 glScissor(x = 62, y = 112, width = 364, height = 43)
2412 glBlitFramebuffer(srcX0 = 62, srcY0 = 112, srcX1 = 426, srcY1 = 155, dstX0 = 62, dstY0 = 112, dstX1 = 426, dstY1 = 155, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2413 glDrawBuffer(mode = GL_BACK)
2414 glFlush()
2416 glFrameTerminatorGREMEDY()

2417 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2418 glDisable(cap = GL_DEPTH_TEST)
2419 glDisable(cap = GL_BLEND)
2420 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2421 glViewport(x = 0, y = 0, width = 452, height = 689)
2422 glGenTextures(n = 1, textures = &1)
2423 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2424 glEnable(cap = GL_SCISSOR_TEST)
2425 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2426 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2427 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2428 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2429 glScissor(x = 63, y = 155, width = 363, height = 43)
2430 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2431 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 364)
2432 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62604))
2433 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2434 glActiveTexture(texture = GL_TEXTURE0)
2435 glUniform1i(location = 0, v0 = 0)
2436 glEnableVertexAttribArray(index = 0)
2437 glEnableVertexAttribArray(index = 1)
2438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2440 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2441 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2442 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2443 glDisableVertexAttribArray(index = 0)
2444 glDisableVertexAttribArray(index = 1)
2445 glScissor(x = 62, y = 112, width = 364, height = 43)
2446 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2447 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 364)
2448 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 364, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62608))
2449 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2450 glActiveTexture(texture = GL_TEXTURE0)
2451 glUniform1i(location = 0, v0 = 0)
2452 glEnableVertexAttribArray(index = 0)
2453 glEnableVertexAttribArray(index = 1)
2454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2456 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2457 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2458 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2459 glDisableVertexAttribArray(index = 0)
2460 glDisableVertexAttribArray(index = 1)
2461 glDisable(cap = GL_SCISSOR_TEST)
2462 glDeleteTextures(n = 1, textures = &1)
2463 glDrawBuffer(mode = GL_FRONT)
2464 glReadBuffer(mode = GL_BACK)
2465 glScissor(x = 63, y = 155, width = 363, height = 43)
2466 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2467 glScissor(x = 62, y = 112, width = 364, height = 43)
2468 glBlitFramebuffer(srcX0 = 62, srcY0 = 112, srcX1 = 426, srcY1 = 155, dstX0 = 62, dstY0 = 112, dstX1 = 426, dstY1 = 155, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2469 glDrawBuffer(mode = GL_BACK)
2470 glFlush()
2472 glFrameTerminatorGREMEDY()

2473 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2474 glDisable(cap = GL_DEPTH_TEST)
2475 glDisable(cap = GL_BLEND)
2476 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2477 glViewport(x = 0, y = 0, width = 452, height = 689)
2478 glGenTextures(n = 1, textures = &1)
2479 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
2480 glEnable(cap = GL_SCISSOR_TEST)
2481 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
2482 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
2483 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
2484 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
2485 glScissor(x = 63, y = 155, width = 363, height = 43)
2486 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
2487 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
2488 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
2489 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
2490 glActiveTexture(texture = GL_TEXTURE0)
2491 glUniform1i(location = 0, v0 = 0)
2492 glEnableVertexAttribArray(index = 0)
2493 glEnableVertexAttribArray(index = 1)
2494 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
2495 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
2496 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
2497 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
2498 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
2499 glDisableVertexAttribArray(index = 0)
2500 glDisableVertexAttribArray(index = 1)
2501 glDisable(cap = GL_SCISSOR_TEST)
2502 glDeleteTextures(n = 1, textures = &1)
2503 glDrawBuffer(mode = GL_FRONT)
2504 glReadBuffer(mode = GL_BACK)
2505 glScissor(x = 63, y = 155, width = 363, height = 43)
2506 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
2507 glDrawBuffer(mode = GL_BACK)
2508 glFlush()
2510 glFrameTerminatorGREMEDY()

2511 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
2512 glDisable(cap = GL_DEPTH_TEST)
2513 glDisable(cap = GL_BLEND)
2514 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
2515 glViewport(x = 0, y = 0, width = 452, height = 689)
2516 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
2518 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2596 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 1)
2598 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2673 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
2675 glDisable(cap = GL_DEPTH_TEST)
2677 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2752 glCheckFramebufferStatusEXT(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE
2754 glClearColor(red = 0.5, green = 0.5, blue = 0.5, alpha = 1)
2756 glClear(mask = GL_COLOR_BUFFER_BIT)
2760 glUseProgram(program = 3)
2764 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {1, -0, 0, 0, 0, 0.9304176, -0.3665012, 0, 0, 0.3665012, 0.9304176, 0, 0, 0, 0, 1})
2768 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
2772 glEnableVertexAttribArray(index = 0)
2776 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL)
2779 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
2783 glDisableVertexAttribArray(index = 0)
2784 glUseProgram(program = 0)
2786 glFlush()
2787 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
2791 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
2795 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_ALPHA_SIZE, params = &0)
2797 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2875 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 2)
2877 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
2952 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
2953 glBindFramebufferEXT(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
2955 glEnable(cap = GL_SCISSOR_TEST)
2957 glDrawBuffer(mode = GL_BACK)
2959 glScissor(x = 26, y = 204, width = 400, height = 425)
2961 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3060 glBlitFramebufferEXT(srcX0 = 0, srcY0 = 0, srcX1 = 400, srcY1 = 425, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3062 glDisable(cap = GL_SCISSOR_TEST)
3063 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 0)
3064 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
3065 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
3068 glGenTextures(n = 1, textures = &1)
3071 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
3073 glEnable(cap = GL_SCISSOR_TEST)
3075 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
3076 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
3077 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
3078 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
3080 glScissor(x = 63, y = 155, width = 363, height = 43)
3082 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
3083 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 400)
3085 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(68652))
3086 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
3090 glActiveTexture(texture = GL_TEXTURE0)
3094 glUniform1i(location = 0, v0 = 0)
3098 glEnableVertexAttribArray(index = 0)
3099 glEnableVertexAttribArray(index = 1)
3103 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
3107 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
3108 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
3112 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
3115 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
3119 glDisableVertexAttribArray(index = 0)
3120 glDisableVertexAttribArray(index = 1)
3122 glDisable(cap = GL_SCISSOR_TEST)
3125 glDeleteTextures(n = 1, textures = &1)
3127 glDrawBuffer(mode = GL_FRONT)
3129 glReadBuffer(mode = GL_BACK)
3130 glScissor(x = 26, y = 204, width = 400, height = 425)
3134 glBlitFramebuffer(srcX0 = 26, srcY0 = 204, srcX1 = 426, srcY1 = 629, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3135 glScissor(x = 63, y = 155, width = 363, height = 43)
3136 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3137 glDrawBuffer(mode = GL_BACK)
3139 glFlush()
3141 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3367 glFrameTerminatorGREMEDY()

3369 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
3370 glDisable(cap = GL_DEPTH_TEST)
3371 glDisable(cap = GL_BLEND)
3373 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
3375 glViewport(x = 0, y = 0, width = 452, height = 689)
3376 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
3378 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3456 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 1)
3458 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3533 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
3535 glDisable(cap = GL_DEPTH_TEST)
3537 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3612 glCheckFramebufferStatusEXT(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE
3614 glClearColor(red = 0.5, green = 0.5, blue = 0.5, alpha = 1)
3616 glClear(mask = GL_COLOR_BUFFER_BIT)
3620 glUseProgram(program = 3)
3624 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {1, -0, 0, 0, 0, 0.8141155, -0.580703, 0, 0, 0.580703, 0.8141155, 0, 0, 0, 0, 1})
3628 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
3632 glEnableVertexAttribArray(index = 0)
3636 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL)
3639 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
3643 glDisableVertexAttribArray(index = 0)
3644 glUseProgram(program = 0)
3646 glFlush()
3647 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
3651 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
3655 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_ALPHA_SIZE, params = &0)
3657 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3735 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 2)
3737 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3812 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
3813 glBindFramebufferEXT(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
3815 glEnable(cap = GL_SCISSOR_TEST)
3817 glDrawBuffer(mode = GL_BACK)
3819 glScissor(x = 26, y = 204, width = 400, height = 425)
3821 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
3920 glBlitFramebufferEXT(srcX0 = 0, srcY0 = 0, srcX1 = 400, srcY1 = 425, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3922 glDisable(cap = GL_SCISSOR_TEST)
3923 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 0)
3924 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
3925 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
3928 glGenTextures(n = 1, textures = &1)
3931 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
3933 glEnable(cap = GL_SCISSOR_TEST)
3935 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
3936 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
3937 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
3938 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
3940 glScissor(x = 63, y = 155, width = 363, height = 43)
3942 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
3943 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 400)
3945 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(68652))
3946 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
3950 glActiveTexture(texture = GL_TEXTURE0)
3954 glUniform1i(location = 0, v0 = 0)
3958 glEnableVertexAttribArray(index = 0)
3959 glEnableVertexAttribArray(index = 1)
3963 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
3967 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
3968 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
3972 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
3975 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
3979 glDisableVertexAttribArray(index = 0)
3980 glDisableVertexAttribArray(index = 1)
3982 glDisable(cap = GL_SCISSOR_TEST)
3985 glDeleteTextures(n = 1, textures = &1)
3987 glDrawBuffer(mode = GL_FRONT)
3989 glReadBuffer(mode = GL_BACK)
3990 glScissor(x = 26, y = 204, width = 400, height = 425)
3994 glBlitFramebuffer(srcX0 = 26, srcY0 = 204, srcX1 = 426, srcY1 = 629, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3995 glScissor(x = 63, y = 155, width = 363, height = 43)
3996 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
3997 glDrawBuffer(mode = GL_BACK)
3999 glFlush()
4001 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4227 glFrameTerminatorGREMEDY()

4229 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
4230 glDisable(cap = GL_DEPTH_TEST)
4231 glDisable(cap = GL_BLEND)
4233 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
4235 glViewport(x = 0, y = 0, width = 452, height = 689)
4236 glGenTextures(n = 1, textures = &1)
4237 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
4238 glEnable(cap = GL_SCISSOR_TEST)
4239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
4240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
4241 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
4242 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
4243 glScissor(x = 63, y = 155, width = 363, height = 43)
4244 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
4245 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
4246 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
4247 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
4248 glActiveTexture(texture = GL_TEXTURE0)
4249 glUniform1i(location = 0, v0 = 0)
4250 glEnableVertexAttribArray(index = 0)
4251 glEnableVertexAttribArray(index = 1)
4252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
4253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
4254 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
4255 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
4256 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
4257 glDisableVertexAttribArray(index = 0)
4258 glDisableVertexAttribArray(index = 1)
4259 glDisable(cap = GL_SCISSOR_TEST)
4260 glDeleteTextures(n = 1, textures = &1)
4261 glDrawBuffer(mode = GL_FRONT)
4262 glReadBuffer(mode = GL_BACK)
4263 glScissor(x = 63, y = 155, width = 363, height = 43)
4264 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
4265 glDrawBuffer(mode = GL_BACK)
4266 glFlush()
4268 glFrameTerminatorGREMEDY()

4269 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
4270 glDisable(cap = GL_DEPTH_TEST)
4271 glDisable(cap = GL_BLEND)
4272 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
4273 glViewport(x = 0, y = 0, width = 452, height = 689)
4274 glGenTextures(n = 1, textures = &1)
4275 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
4276 glEnable(cap = GL_SCISSOR_TEST)
4277 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
4278 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
4279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
4280 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
4281 glScissor(x = 63, y = 155, width = 363, height = 43)
4282 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
4283 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
4284 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
4285 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
4286 glActiveTexture(texture = GL_TEXTURE0)
4287 glUniform1i(location = 0, v0 = 0)
4288 glEnableVertexAttribArray(index = 0)
4289 glEnableVertexAttribArray(index = 1)
4290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
4291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
4292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
4293 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
4294 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
4295 glDisableVertexAttribArray(index = 0)
4296 glDisableVertexAttribArray(index = 1)
4297 glDisable(cap = GL_SCISSOR_TEST)
4298 glDeleteTextures(n = 1, textures = &1)
4299 glDrawBuffer(mode = GL_FRONT)
4300 glReadBuffer(mode = GL_BACK)
4301 glScissor(x = 63, y = 155, width = 363, height = 43)
4302 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
4303 glDrawBuffer(mode = GL_BACK)
4304 glFlush()
4306 glFrameTerminatorGREMEDY()

4307 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
4308 glDisable(cap = GL_DEPTH_TEST)
4309 glDisable(cap = GL_BLEND)
4310 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
4311 glViewport(x = 0, y = 0, width = 452, height = 689)
4312 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
4314 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4392 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 1)
4394 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4469 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
4471 glDisable(cap = GL_DEPTH_TEST)
4473 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4548 glCheckFramebufferStatusEXT(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE
4550 glClearColor(red = 0.5, green = 0.5, blue = 0.5, alpha = 1)
4552 glClear(mask = GL_COLOR_BUFFER_BIT)
4556 glUseProgram(program = 3)
4560 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {1, -0, 0, 0, 0, 0.8358074, -0.5490228, 0, 0, 0.5490228, 0.8358074, 0, 0, 0, 0, 1})
4564 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
4568 glEnableVertexAttribArray(index = 0)
4572 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL)
4575 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
4579 glDisableVertexAttribArray(index = 0)
4580 glUseProgram(program = 0)
4582 glFlush()
4583 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
4587 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
4591 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_ALPHA_SIZE, params = &0)
4593 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4671 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 2)
4673 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4748 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
4749 glBindFramebufferEXT(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
4751 glEnable(cap = GL_SCISSOR_TEST)
4753 glDrawBuffer(mode = GL_BACK)
4755 glScissor(x = 26, y = 204, width = 400, height = 425)
4757 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
4856 glBlitFramebufferEXT(srcX0 = 0, srcY0 = 0, srcX1 = 400, srcY1 = 425, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
4858 glDisable(cap = GL_SCISSOR_TEST)
4859 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 0)
4860 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
4861 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
4864 glGenTextures(n = 1, textures = &1)
4867 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
4869 glEnable(cap = GL_SCISSOR_TEST)
4871 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
4872 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
4873 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
4874 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
4876 glScissor(x = 63, y = 155, width = 363, height = 43)
4878 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
4879 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 400)
4881 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(68652))
4882 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
4886 glActiveTexture(texture = GL_TEXTURE0)
4890 glUniform1i(location = 0, v0 = 0)
4894 glEnableVertexAttribArray(index = 0)
4895 glEnableVertexAttribArray(index = 1)
4899 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
4903 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
4904 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
4908 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
4911 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
4915 glDisableVertexAttribArray(index = 0)
4916 glDisableVertexAttribArray(index = 1)
4918 glDisable(cap = GL_SCISSOR_TEST)
4921 glDeleteTextures(n = 1, textures = &1)
4923 glDrawBuffer(mode = GL_FRONT)
4925 glReadBuffer(mode = GL_BACK)
4926 glScissor(x = 26, y = 204, width = 400, height = 425)
4930 glBlitFramebuffer(srcX0 = 26, srcY0 = 204, srcX1 = 426, srcY1 = 629, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
4931 glScissor(x = 63, y = 155, width = 363, height = 43)
4932 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
4933 glDrawBuffer(mode = GL_BACK)
4935 glFlush()
4937 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
5163 glFrameTerminatorGREMEDY()

5165 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5166 glDisable(cap = GL_DEPTH_TEST)
5167 glDisable(cap = GL_BLEND)
5169 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5171 glViewport(x = 0, y = 0, width = 452, height = 689)
5172 glGenTextures(n = 1, textures = &1)
5173 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5174 glEnable(cap = GL_SCISSOR_TEST)
5175 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5178 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5179 glScissor(x = 63, y = 155, width = 363, height = 43)
5180 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5181 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5182 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5183 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5184 glActiveTexture(texture = GL_TEXTURE0)
5185 glUniform1i(location = 0, v0 = 0)
5186 glEnableVertexAttribArray(index = 0)
5187 glEnableVertexAttribArray(index = 1)
5188 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5189 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5190 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5191 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5192 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5193 glDisableVertexAttribArray(index = 0)
5194 glDisableVertexAttribArray(index = 1)
5195 glDisable(cap = GL_SCISSOR_TEST)
5196 glDeleteTextures(n = 1, textures = &1)
5197 glDrawBuffer(mode = GL_FRONT)
5198 glReadBuffer(mode = GL_BACK)
5199 glScissor(x = 63, y = 155, width = 363, height = 43)
5200 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5201 glDrawBuffer(mode = GL_BACK)
5202 glFlush()
5204 glFrameTerminatorGREMEDY()

5205 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5206 glDisable(cap = GL_DEPTH_TEST)
5207 glDisable(cap = GL_BLEND)
5208 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5209 glViewport(x = 0, y = 0, width = 452, height = 689)
5210 glGenTextures(n = 1, textures = &1)
5211 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5212 glEnable(cap = GL_SCISSOR_TEST)
5213 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5214 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5215 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5216 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5217 glScissor(x = 63, y = 155, width = 363, height = 43)
5218 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5219 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5220 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5221 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5222 glActiveTexture(texture = GL_TEXTURE0)
5223 glUniform1i(location = 0, v0 = 0)
5224 glEnableVertexAttribArray(index = 0)
5225 glEnableVertexAttribArray(index = 1)
5226 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5227 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5228 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5229 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5230 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5231 glDisableVertexAttribArray(index = 0)
5232 glDisableVertexAttribArray(index = 1)
5233 glDisable(cap = GL_SCISSOR_TEST)
5234 glDeleteTextures(n = 1, textures = &1)
5235 glDrawBuffer(mode = GL_FRONT)
5236 glReadBuffer(mode = GL_BACK)
5237 glScissor(x = 63, y = 155, width = 363, height = 43)
5238 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5239 glDrawBuffer(mode = GL_BACK)
5240 glFlush()
5242 glFrameTerminatorGREMEDY()

5243 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5244 glDisable(cap = GL_DEPTH_TEST)
5245 glDisable(cap = GL_BLEND)
5246 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5247 glViewport(x = 0, y = 0, width = 452, height = 689)
5248 glGenTextures(n = 1, textures = &1)
5249 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5250 glEnable(cap = GL_SCISSOR_TEST)
5251 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5252 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5253 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5254 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5255 glScissor(x = 63, y = 155, width = 363, height = 43)
5256 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5257 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5258 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5259 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5260 glActiveTexture(texture = GL_TEXTURE0)
5261 glUniform1i(location = 0, v0 = 0)
5262 glEnableVertexAttribArray(index = 0)
5263 glEnableVertexAttribArray(index = 1)
5264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5265 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5266 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5267 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5268 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5269 glDisableVertexAttribArray(index = 0)
5270 glDisableVertexAttribArray(index = 1)
5271 glDisable(cap = GL_SCISSOR_TEST)
5272 glDeleteTextures(n = 1, textures = &1)
5273 glDrawBuffer(mode = GL_FRONT)
5274 glReadBuffer(mode = GL_BACK)
5275 glScissor(x = 63, y = 155, width = 363, height = 43)
5276 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5277 glDrawBuffer(mode = GL_BACK)
5278 glFlush()
5280 glFrameTerminatorGREMEDY()

5281 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5282 glDisable(cap = GL_DEPTH_TEST)
5283 glDisable(cap = GL_BLEND)
5284 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5285 glViewport(x = 0, y = 0, width = 452, height = 689)
5286 glGenTextures(n = 1, textures = &1)
5287 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5288 glEnable(cap = GL_SCISSOR_TEST)
5289 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5290 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5291 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5292 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5293 glScissor(x = 63, y = 155, width = 363, height = 43)
5294 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5295 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5296 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5297 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5298 glActiveTexture(texture = GL_TEXTURE0)
5299 glUniform1i(location = 0, v0 = 0)
5300 glEnableVertexAttribArray(index = 0)
5301 glEnableVertexAttribArray(index = 1)
5302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5304 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5305 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5306 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5307 glDisableVertexAttribArray(index = 0)
5308 glDisableVertexAttribArray(index = 1)
5309 glDisable(cap = GL_SCISSOR_TEST)
5310 glDeleteTextures(n = 1, textures = &1)
5311 glDrawBuffer(mode = GL_FRONT)
5312 glReadBuffer(mode = GL_BACK)
5313 glScissor(x = 63, y = 155, width = 363, height = 43)
5314 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5315 glDrawBuffer(mode = GL_BACK)
5316 glFlush()
5318 glFrameTerminatorGREMEDY()

5319 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5320 glDisable(cap = GL_DEPTH_TEST)
5321 glDisable(cap = GL_BLEND)
5322 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5323 glViewport(x = 0, y = 0, width = 452, height = 689)
5324 glGenTextures(n = 1, textures = &1)
5325 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5326 glEnable(cap = GL_SCISSOR_TEST)
5327 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5328 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5329 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5330 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5331 glScissor(x = 63, y = 155, width = 363, height = 43)
5332 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5333 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5334 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5335 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5336 glActiveTexture(texture = GL_TEXTURE0)
5337 glUniform1i(location = 0, v0 = 0)
5338 glEnableVertexAttribArray(index = 0)
5339 glEnableVertexAttribArray(index = 1)
5340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5341 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5342 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5343 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5344 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5345 glDisableVertexAttribArray(index = 0)
5346 glDisableVertexAttribArray(index = 1)
5347 glDisable(cap = GL_SCISSOR_TEST)
5348 glDeleteTextures(n = 1, textures = &1)
5349 glDrawBuffer(mode = GL_FRONT)
5350 glReadBuffer(mode = GL_BACK)
5351 glScissor(x = 63, y = 155, width = 363, height = 43)
5352 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5353 glDrawBuffer(mode = GL_BACK)
5354 glFlush()
5356 glFrameTerminatorGREMEDY()

5357 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5358 glDisable(cap = GL_DEPTH_TEST)
5359 glDisable(cap = GL_BLEND)
5360 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5361 glViewport(x = 0, y = 0, width = 452, height = 689)
5362 glGenTextures(n = 1, textures = &1)
5363 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5364 glEnable(cap = GL_SCISSOR_TEST)
5365 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5366 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5367 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5368 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5369 glScissor(x = 63, y = 155, width = 363, height = 43)
5370 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5371 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5372 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5373 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5374 glActiveTexture(texture = GL_TEXTURE0)
5375 glUniform1i(location = 0, v0 = 0)
5376 glEnableVertexAttribArray(index = 0)
5377 glEnableVertexAttribArray(index = 1)
5378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5379 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5380 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5381 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5382 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5383 glDisableVertexAttribArray(index = 0)
5384 glDisableVertexAttribArray(index = 1)
5385 glDisable(cap = GL_SCISSOR_TEST)
5386 glDeleteTextures(n = 1, textures = &1)
5387 glDrawBuffer(mode = GL_FRONT)
5388 glReadBuffer(mode = GL_BACK)
5389 glScissor(x = 63, y = 155, width = 363, height = 43)
5390 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5391 glDrawBuffer(mode = GL_BACK)
5392 glFlush()
5394 glFrameTerminatorGREMEDY()

5395 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5396 glDisable(cap = GL_DEPTH_TEST)
5397 glDisable(cap = GL_BLEND)
5398 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5399 glViewport(x = 0, y = 0, width = 452, height = 689)
5400 glGenTextures(n = 1, textures = &1)
5401 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5402 glEnable(cap = GL_SCISSOR_TEST)
5403 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5404 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5405 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5406 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5407 glScissor(x = 63, y = 155, width = 363, height = 43)
5408 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5409 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5410 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5411 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5412 glActiveTexture(texture = GL_TEXTURE0)
5413 glUniform1i(location = 0, v0 = 0)
5414 glEnableVertexAttribArray(index = 0)
5415 glEnableVertexAttribArray(index = 1)
5416 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5417 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5418 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5419 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5420 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5421 glDisableVertexAttribArray(index = 0)
5422 glDisableVertexAttribArray(index = 1)
5423 glDisable(cap = GL_SCISSOR_TEST)
5424 glDeleteTextures(n = 1, textures = &1)
5425 glDrawBuffer(mode = GL_FRONT)
5426 glReadBuffer(mode = GL_BACK)
5427 glScissor(x = 63, y = 155, width = 363, height = 43)
5428 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5429 glDrawBuffer(mode = GL_BACK)
5430 glFlush()
5432 glFrameTerminatorGREMEDY()

5433 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5434 glDisable(cap = GL_DEPTH_TEST)
5435 glDisable(cap = GL_BLEND)
5436 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5437 glViewport(x = 0, y = 0, width = 452, height = 689)
5438 glGenTextures(n = 1, textures = &1)
5439 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5440 glEnable(cap = GL_SCISSOR_TEST)
5441 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5442 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5443 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5444 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5445 glScissor(x = 63, y = 155, width = 363, height = 43)
5446 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5447 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5448 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5449 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5450 glActiveTexture(texture = GL_TEXTURE0)
5451 glUniform1i(location = 0, v0 = 0)
5452 glEnableVertexAttribArray(index = 0)
5453 glEnableVertexAttribArray(index = 1)
5454 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5455 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5456 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5457 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5458 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5459 glDisableVertexAttribArray(index = 0)
5460 glDisableVertexAttribArray(index = 1)
5461 glDisable(cap = GL_SCISSOR_TEST)
5462 glDeleteTextures(n = 1, textures = &1)
5463 glDrawBuffer(mode = GL_FRONT)
5464 glReadBuffer(mode = GL_BACK)
5465 glScissor(x = 63, y = 155, width = 363, height = 43)
5466 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5467 glDrawBuffer(mode = GL_BACK)
5468 glFlush()
5470 glFrameTerminatorGREMEDY()

5471 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5472 glDisable(cap = GL_DEPTH_TEST)
5473 glDisable(cap = GL_BLEND)
5474 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5475 glViewport(x = 0, y = 0, width = 452, height = 689)
5476 glGenTextures(n = 1, textures = &1)
5477 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5478 glEnable(cap = GL_SCISSOR_TEST)
5479 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5480 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5481 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5482 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5483 glScissor(x = 63, y = 155, width = 363, height = 43)
5484 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5485 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5486 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5487 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5488 glActiveTexture(texture = GL_TEXTURE0)
5489 glUniform1i(location = 0, v0 = 0)
5490 glEnableVertexAttribArray(index = 0)
5491 glEnableVertexAttribArray(index = 1)
5492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5494 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5495 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5496 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5497 glDisableVertexAttribArray(index = 0)
5498 glDisableVertexAttribArray(index = 1)
5499 glDisable(cap = GL_SCISSOR_TEST)
5500 glDeleteTextures(n = 1, textures = &1)
5501 glDrawBuffer(mode = GL_FRONT)
5502 glReadBuffer(mode = GL_BACK)
5503 glScissor(x = 63, y = 155, width = 363, height = 43)
5504 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5505 glDrawBuffer(mode = GL_BACK)
5506 glFlush()
5508 glFrameTerminatorGREMEDY()

5509 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5510 glDisable(cap = GL_DEPTH_TEST)
5511 glDisable(cap = GL_BLEND)
5512 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5513 glViewport(x = 0, y = 0, width = 452, height = 689)
5514 glGenTextures(n = 1, textures = &1)
5515 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5516 glEnable(cap = GL_SCISSOR_TEST)
5517 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5518 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5519 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5520 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5521 glScissor(x = 63, y = 155, width = 363, height = 43)
5522 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5523 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5524 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5525 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5526 glActiveTexture(texture = GL_TEXTURE0)
5527 glUniform1i(location = 0, v0 = 0)
5528 glEnableVertexAttribArray(index = 0)
5529 glEnableVertexAttribArray(index = 1)
5530 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5531 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5532 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5533 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5534 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5535 glDisableVertexAttribArray(index = 0)
5536 glDisableVertexAttribArray(index = 1)
5537 glDisable(cap = GL_SCISSOR_TEST)
5538 glDeleteTextures(n = 1, textures = &1)
5539 glDrawBuffer(mode = GL_FRONT)
5540 glReadBuffer(mode = GL_BACK)
5541 glScissor(x = 63, y = 155, width = 363, height = 43)
5542 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5543 glDrawBuffer(mode = GL_BACK)
5544 glFlush()
5546 glFrameTerminatorGREMEDY()

5547 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5548 glDisable(cap = GL_DEPTH_TEST)
5549 glDisable(cap = GL_BLEND)
5550 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5551 glViewport(x = 0, y = 0, width = 452, height = 689)
5552 glGenTextures(n = 1, textures = &1)
5553 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5554 glEnable(cap = GL_SCISSOR_TEST)
5555 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5556 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5557 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5558 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5559 glScissor(x = 63, y = 155, width = 363, height = 43)
5560 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5561 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5562 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5563 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5564 glActiveTexture(texture = GL_TEXTURE0)
5565 glUniform1i(location = 0, v0 = 0)
5566 glEnableVertexAttribArray(index = 0)
5567 glEnableVertexAttribArray(index = 1)
5568 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5569 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5570 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5571 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5572 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5573 glDisableVertexAttribArray(index = 0)
5574 glDisableVertexAttribArray(index = 1)
5575 glDisable(cap = GL_SCISSOR_TEST)
5576 glDeleteTextures(n = 1, textures = &1)
5577 glDrawBuffer(mode = GL_FRONT)
5578 glReadBuffer(mode = GL_BACK)
5579 glScissor(x = 63, y = 155, width = 363, height = 43)
5580 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5581 glDrawBuffer(mode = GL_BACK)
5582 glFlush()
5584 glFrameTerminatorGREMEDY()

5585 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5586 glDisable(cap = GL_DEPTH_TEST)
5587 glDisable(cap = GL_BLEND)
5588 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5589 glViewport(x = 0, y = 0, width = 452, height = 689)
5590 glGenTextures(n = 1, textures = &1)
5591 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5592 glEnable(cap = GL_SCISSOR_TEST)
5593 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5594 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5595 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5596 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5597 glScissor(x = 63, y = 155, width = 363, height = 43)
5598 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5599 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5600 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5601 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5602 glActiveTexture(texture = GL_TEXTURE0)
5603 glUniform1i(location = 0, v0 = 0)
5604 glEnableVertexAttribArray(index = 0)
5605 glEnableVertexAttribArray(index = 1)
5606 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5607 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5608 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5609 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5610 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5611 glDisableVertexAttribArray(index = 0)
5612 glDisableVertexAttribArray(index = 1)
5613 glDisable(cap = GL_SCISSOR_TEST)
5614 glDeleteTextures(n = 1, textures = &1)
5615 glDrawBuffer(mode = GL_FRONT)
5616 glReadBuffer(mode = GL_BACK)
5617 glScissor(x = 63, y = 155, width = 363, height = 43)
5618 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5619 glDrawBuffer(mode = GL_BACK)
5620 glFlush()
5622 glFrameTerminatorGREMEDY()

5623 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5624 glDisable(cap = GL_DEPTH_TEST)
5625 glDisable(cap = GL_BLEND)
5626 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5627 glViewport(x = 0, y = 0, width = 452, height = 689)
5628 glGenTextures(n = 1, textures = &1)
5629 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5630 glEnable(cap = GL_SCISSOR_TEST)
5631 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5632 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5633 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5634 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5635 glScissor(x = 63, y = 155, width = 363, height = 43)
5636 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5637 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 363)
5638 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 363, height = 43, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(62436))
5639 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5640 glActiveTexture(texture = GL_TEXTURE0)
5641 glUniform1i(location = 0, v0 = 0)
5642 glEnableVertexAttribArray(index = 0)
5643 glEnableVertexAttribArray(index = 1)
5644 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5645 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5646 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5647 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5648 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5649 glDisableVertexAttribArray(index = 0)
5650 glDisableVertexAttribArray(index = 1)
5651 glDisable(cap = GL_SCISSOR_TEST)
5652 glDeleteTextures(n = 1, textures = &1)
5653 glDrawBuffer(mode = GL_FRONT)
5654 glReadBuffer(mode = GL_BACK)
5655 glScissor(x = 63, y = 155, width = 363, height = 43)
5656 glBlitFramebuffer(srcX0 = 63, srcY0 = 155, srcX1 = 426, srcY1 = 198, dstX0 = 63, dstY0 = 155, dstX1 = 426, dstY1 = 198, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5657 glDrawBuffer(mode = GL_BACK)
5658 glFlush()
5660 glFrameTerminatorGREMEDY()

5661 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5662 glDisable(cap = GL_DEPTH_TEST)
5663 glDisable(cap = GL_BLEND)
5664 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5665 glViewport(x = 0, y = 0, width = 452, height = 689)
5666 glGenTextures(n = 1, textures = &1)
5667 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5668 glEnable(cap = GL_SCISSOR_TEST)
5669 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5670 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5671 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5672 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5673 glScissor(x = 326, y = 634, width = 28, height = 28)
5674 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5675 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5676 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5677 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5678 glActiveTexture(texture = GL_TEXTURE0)
5679 glUniform1i(location = 0, v0 = 0)
5680 glEnableVertexAttribArray(index = 0)
5681 glEnableVertexAttribArray(index = 1)
5682 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5683 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5684 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5685 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5686 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5687 glDisableVertexAttribArray(index = 0)
5688 glDisableVertexAttribArray(index = 1)
5689 glDisable(cap = GL_SCISSOR_TEST)
5690 glDeleteTextures(n = 1, textures = &1)
5691 glDrawBuffer(mode = GL_FRONT)
5692 glReadBuffer(mode = GL_BACK)
5693 glScissor(x = 326, y = 634, width = 28, height = 28)
5694 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5695 glDrawBuffer(mode = GL_BACK)
5696 glFlush()
5698 glFrameTerminatorGREMEDY()

5699 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5700 glDisable(cap = GL_DEPTH_TEST)
5701 glDisable(cap = GL_BLEND)
5702 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5703 glViewport(x = 0, y = 0, width = 452, height = 689)
5704 glGenTextures(n = 1, textures = &1)
5705 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5706 glEnable(cap = GL_SCISSOR_TEST)
5707 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5708 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5709 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5710 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5711 glScissor(x = 326, y = 634, width = 28, height = 28)
5712 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5713 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5714 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5715 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5716 glActiveTexture(texture = GL_TEXTURE0)
5717 glUniform1i(location = 0, v0 = 0)
5718 glEnableVertexAttribArray(index = 0)
5719 glEnableVertexAttribArray(index = 1)
5720 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5721 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5722 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5723 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5724 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5725 glDisableVertexAttribArray(index = 0)
5726 glDisableVertexAttribArray(index = 1)
5727 glDisable(cap = GL_SCISSOR_TEST)
5728 glDeleteTextures(n = 1, textures = &1)
5729 glDrawBuffer(mode = GL_FRONT)
5730 glReadBuffer(mode = GL_BACK)
5731 glScissor(x = 326, y = 634, width = 28, height = 28)
5732 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5733 glDrawBuffer(mode = GL_BACK)
5734 glFlush()
5736 glFrameTerminatorGREMEDY()

5737 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5738 glDisable(cap = GL_DEPTH_TEST)
5739 glDisable(cap = GL_BLEND)
5740 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5741 glViewport(x = 0, y = 0, width = 452, height = 689)
5742 glGenTextures(n = 1, textures = &1)
5743 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5744 glEnable(cap = GL_SCISSOR_TEST)
5745 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5746 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5747 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5748 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5749 glScissor(x = 326, y = 634, width = 28, height = 28)
5750 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5751 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5752 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5753 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5754 glActiveTexture(texture = GL_TEXTURE0)
5755 glUniform1i(location = 0, v0 = 0)
5756 glEnableVertexAttribArray(index = 0)
5757 glEnableVertexAttribArray(index = 1)
5758 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5759 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5760 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5761 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5762 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5763 glDisableVertexAttribArray(index = 0)
5764 glDisableVertexAttribArray(index = 1)
5765 glDisable(cap = GL_SCISSOR_TEST)
5766 glDeleteTextures(n = 1, textures = &1)
5767 glDrawBuffer(mode = GL_FRONT)
5768 glReadBuffer(mode = GL_BACK)
5769 glScissor(x = 326, y = 634, width = 28, height = 28)
5770 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5771 glDrawBuffer(mode = GL_BACK)
5772 glFlush()
5774 glFrameTerminatorGREMEDY()

5775 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5776 glDisable(cap = GL_DEPTH_TEST)
5777 glDisable(cap = GL_BLEND)
5778 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5779 glViewport(x = 0, y = 0, width = 452, height = 689)
5780 glGenTextures(n = 1, textures = &1)
5781 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5782 glEnable(cap = GL_SCISSOR_TEST)
5783 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5784 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5785 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5786 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5787 glScissor(x = 326, y = 634, width = 28, height = 28)
5788 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5789 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5790 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5791 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5792 glActiveTexture(texture = GL_TEXTURE0)
5793 glUniform1i(location = 0, v0 = 0)
5794 glEnableVertexAttribArray(index = 0)
5795 glEnableVertexAttribArray(index = 1)
5796 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5797 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5798 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5799 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5800 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5801 glDisableVertexAttribArray(index = 0)
5802 glDisableVertexAttribArray(index = 1)
5803 glDisable(cap = GL_SCISSOR_TEST)
5804 glDeleteTextures(n = 1, textures = &1)
5805 glDrawBuffer(mode = GL_FRONT)
5806 glReadBuffer(mode = GL_BACK)
5807 glScissor(x = 326, y = 634, width = 28, height = 28)
5808 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5809 glDrawBuffer(mode = GL_BACK)
5810 glFlush()
5812 glFrameTerminatorGREMEDY()

5813 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5814 glDisable(cap = GL_DEPTH_TEST)
5815 glDisable(cap = GL_BLEND)
5816 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5817 glViewport(x = 0, y = 0, width = 452, height = 689)
5818 glGenTextures(n = 1, textures = &1)
5819 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5820 glEnable(cap = GL_SCISSOR_TEST)
5821 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5822 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5823 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5824 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5825 glScissor(x = 326, y = 634, width = 28, height = 28)
5826 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5827 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5828 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5829 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5830 glActiveTexture(texture = GL_TEXTURE0)
5831 glUniform1i(location = 0, v0 = 0)
5832 glEnableVertexAttribArray(index = 0)
5833 glEnableVertexAttribArray(index = 1)
5834 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5835 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5836 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5837 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5838 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5839 glDisableVertexAttribArray(index = 0)
5840 glDisableVertexAttribArray(index = 1)
5841 glDisable(cap = GL_SCISSOR_TEST)
5842 glDeleteTextures(n = 1, textures = &1)
5843 glDrawBuffer(mode = GL_FRONT)
5844 glReadBuffer(mode = GL_BACK)
5845 glScissor(x = 326, y = 634, width = 28, height = 28)
5846 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5847 glDrawBuffer(mode = GL_BACK)
5848 glFlush()
5850 glFrameTerminatorGREMEDY()

5851 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5852 glDisable(cap = GL_DEPTH_TEST)
5853 glDisable(cap = GL_BLEND)
5854 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5855 glViewport(x = 0, y = 0, width = 452, height = 689)
5856 glGenTextures(n = 1, textures = &1)
5857 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5858 glEnable(cap = GL_SCISSOR_TEST)
5859 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5860 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5861 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5862 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5863 glScissor(x = 326, y = 634, width = 28, height = 28)
5864 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5865 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5866 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5867 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5868 glActiveTexture(texture = GL_TEXTURE0)
5869 glUniform1i(location = 0, v0 = 0)
5870 glEnableVertexAttribArray(index = 0)
5871 glEnableVertexAttribArray(index = 1)
5872 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5873 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5874 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5875 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5876 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5877 glDisableVertexAttribArray(index = 0)
5878 glDisableVertexAttribArray(index = 1)
5879 glDisable(cap = GL_SCISSOR_TEST)
5880 glDeleteTextures(n = 1, textures = &1)
5881 glDrawBuffer(mode = GL_FRONT)
5882 glReadBuffer(mode = GL_BACK)
5883 glScissor(x = 326, y = 634, width = 28, height = 28)
5884 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5885 glDrawBuffer(mode = GL_BACK)
5886 glFlush()
5888 glFrameTerminatorGREMEDY()

5889 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5890 glDisable(cap = GL_DEPTH_TEST)
5891 glDisable(cap = GL_BLEND)
5892 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5893 glViewport(x = 0, y = 0, width = 452, height = 689)
5894 glGenTextures(n = 1, textures = &1)
5895 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5896 glEnable(cap = GL_SCISSOR_TEST)
5897 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5898 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5899 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5900 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5901 glScissor(x = 326, y = 634, width = 28, height = 28)
5902 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5903 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5904 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5905 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5906 glActiveTexture(texture = GL_TEXTURE0)
5907 glUniform1i(location = 0, v0 = 0)
5908 glEnableVertexAttribArray(index = 0)
5909 glEnableVertexAttribArray(index = 1)
5910 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5911 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5912 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5913 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5914 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5915 glDisableVertexAttribArray(index = 0)
5916 glDisableVertexAttribArray(index = 1)
5917 glDisable(cap = GL_SCISSOR_TEST)
5918 glDeleteTextures(n = 1, textures = &1)
5919 glDrawBuffer(mode = GL_FRONT)
5920 glReadBuffer(mode = GL_BACK)
5921 glScissor(x = 326, y = 634, width = 28, height = 28)
5922 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5923 glDrawBuffer(mode = GL_BACK)
5924 glFlush()
5926 glFrameTerminatorGREMEDY()

5927 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5928 glDisable(cap = GL_DEPTH_TEST)
5929 glDisable(cap = GL_BLEND)
5930 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5931 glViewport(x = 0, y = 0, width = 452, height = 689)
5932 glGenTextures(n = 1, textures = &1)
5933 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5934 glEnable(cap = GL_SCISSOR_TEST)
5935 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5936 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5937 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5938 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5939 glScissor(x = 326, y = 634, width = 28, height = 28)
5940 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5941 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5942 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5943 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5944 glActiveTexture(texture = GL_TEXTURE0)
5945 glUniform1i(location = 0, v0 = 0)
5946 glEnableVertexAttribArray(index = 0)
5947 glEnableVertexAttribArray(index = 1)
5948 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5949 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5950 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5951 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5952 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5953 glDisableVertexAttribArray(index = 0)
5954 glDisableVertexAttribArray(index = 1)
5955 glDisable(cap = GL_SCISSOR_TEST)
5956 glDeleteTextures(n = 1, textures = &1)
5957 glDrawBuffer(mode = GL_FRONT)
5958 glReadBuffer(mode = GL_BACK)
5959 glScissor(x = 326, y = 634, width = 28, height = 28)
5960 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5961 glDrawBuffer(mode = GL_BACK)
5962 glFlush()
5964 glFrameTerminatorGREMEDY()

5965 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
5966 glDisable(cap = GL_DEPTH_TEST)
5967 glDisable(cap = GL_BLEND)
5968 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
5969 glViewport(x = 0, y = 0, width = 452, height = 689)
5970 glGenTextures(n = 1, textures = &1)
5971 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
5972 glEnable(cap = GL_SCISSOR_TEST)
5973 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
5974 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
5975 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
5976 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
5977 glScissor(x = 326, y = 634, width = 28, height = 28)
5978 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
5979 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
5980 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
5981 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
5982 glActiveTexture(texture = GL_TEXTURE0)
5983 glUniform1i(location = 0, v0 = 0)
5984 glEnableVertexAttribArray(index = 0)
5985 glEnableVertexAttribArray(index = 1)
5986 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
5987 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
5988 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
5989 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
5990 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
5991 glDisableVertexAttribArray(index = 0)
5992 glDisableVertexAttribArray(index = 1)
5993 glDisable(cap = GL_SCISSOR_TEST)
5994 glDeleteTextures(n = 1, textures = &1)
5995 glDrawBuffer(mode = GL_FRONT)
5996 glReadBuffer(mode = GL_BACK)
5997 glScissor(x = 326, y = 634, width = 28, height = 28)
5998 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
5999 glDrawBuffer(mode = GL_BACK)
6000 glFlush()
6002 glFrameTerminatorGREMEDY()

6003 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6004 glDisable(cap = GL_DEPTH_TEST)
6005 glDisable(cap = GL_BLEND)
6006 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6007 glViewport(x = 0, y = 0, width = 452, height = 689)
6008 glGenTextures(n = 1, textures = &1)
6009 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6010 glEnable(cap = GL_SCISSOR_TEST)
6011 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6012 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6013 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6014 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6015 glScissor(x = 326, y = 634, width = 28, height = 28)
6016 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6017 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6018 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6019 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6020 glActiveTexture(texture = GL_TEXTURE0)
6021 glUniform1i(location = 0, v0 = 0)
6022 glEnableVertexAttribArray(index = 0)
6023 glEnableVertexAttribArray(index = 1)
6024 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6025 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6026 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6027 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6028 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6029 glDisableVertexAttribArray(index = 0)
6030 glDisableVertexAttribArray(index = 1)
6031 glDisable(cap = GL_SCISSOR_TEST)
6032 glDeleteTextures(n = 1, textures = &1)
6033 glDrawBuffer(mode = GL_FRONT)
6034 glReadBuffer(mode = GL_BACK)
6035 glScissor(x = 326, y = 634, width = 28, height = 28)
6036 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6037 glDrawBuffer(mode = GL_BACK)
6038 glFlush()
6040 glFrameTerminatorGREMEDY()

6041 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6042 glDisable(cap = GL_DEPTH_TEST)
6043 glDisable(cap = GL_BLEND)
6044 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6045 glViewport(x = 0, y = 0, width = 452, height = 689)
6046 glGenTextures(n = 1, textures = &1)
6047 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6048 glEnable(cap = GL_SCISSOR_TEST)
6049 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6050 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6051 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6052 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6053 glScissor(x = 326, y = 634, width = 28, height = 28)
6054 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6055 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6056 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6057 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6058 glActiveTexture(texture = GL_TEXTURE0)
6059 glUniform1i(location = 0, v0 = 0)
6060 glEnableVertexAttribArray(index = 0)
6061 glEnableVertexAttribArray(index = 1)
6062 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6063 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6064 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6065 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6066 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6067 glDisableVertexAttribArray(index = 0)
6068 glDisableVertexAttribArray(index = 1)
6069 glDisable(cap = GL_SCISSOR_TEST)
6070 glDeleteTextures(n = 1, textures = &1)
6071 glDrawBuffer(mode = GL_FRONT)
6072 glReadBuffer(mode = GL_BACK)
6073 glScissor(x = 326, y = 634, width = 28, height = 28)
6074 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6075 glDrawBuffer(mode = GL_BACK)
6076 glFlush()
6078 glFrameTerminatorGREMEDY()

6079 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6080 glDisable(cap = GL_DEPTH_TEST)
6081 glDisable(cap = GL_BLEND)
6082 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6083 glViewport(x = 0, y = 0, width = 452, height = 689)
6084 glGenTextures(n = 1, textures = &1)
6085 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6086 glEnable(cap = GL_SCISSOR_TEST)
6087 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6088 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6089 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6090 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6091 glScissor(x = 326, y = 634, width = 28, height = 28)
6092 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6093 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6094 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6095 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6096 glActiveTexture(texture = GL_TEXTURE0)
6097 glUniform1i(location = 0, v0 = 0)
6098 glEnableVertexAttribArray(index = 0)
6099 glEnableVertexAttribArray(index = 1)
6100 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6101 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6102 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6103 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6104 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6105 glDisableVertexAttribArray(index = 0)
6106 glDisableVertexAttribArray(index = 1)
6107 glDisable(cap = GL_SCISSOR_TEST)
6108 glDeleteTextures(n = 1, textures = &1)
6109 glDrawBuffer(mode = GL_FRONT)
6110 glReadBuffer(mode = GL_BACK)
6111 glScissor(x = 326, y = 634, width = 28, height = 28)
6112 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6113 glDrawBuffer(mode = GL_BACK)
6114 glFlush()
6116 glFrameTerminatorGREMEDY()

6117 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6118 glDisable(cap = GL_DEPTH_TEST)
6119 glDisable(cap = GL_BLEND)
6120 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6121 glViewport(x = 0, y = 0, width = 452, height = 689)
6122 glGenTextures(n = 1, textures = &1)
6123 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6124 glEnable(cap = GL_SCISSOR_TEST)
6125 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6126 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6127 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6128 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6129 glScissor(x = 326, y = 634, width = 28, height = 28)
6130 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6131 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6132 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6133 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6134 glActiveTexture(texture = GL_TEXTURE0)
6135 glUniform1i(location = 0, v0 = 0)
6136 glEnableVertexAttribArray(index = 0)
6137 glEnableVertexAttribArray(index = 1)
6138 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6139 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6140 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6141 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6142 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6143 glDisableVertexAttribArray(index = 0)
6144 glDisableVertexAttribArray(index = 1)
6145 glDisable(cap = GL_SCISSOR_TEST)
6146 glDeleteTextures(n = 1, textures = &1)
6147 glDrawBuffer(mode = GL_FRONT)
6148 glReadBuffer(mode = GL_BACK)
6149 glScissor(x = 326, y = 634, width = 28, height = 28)
6150 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6151 glDrawBuffer(mode = GL_BACK)
6152 glFlush()
6154 glFrameTerminatorGREMEDY()

6155 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6156 glDisable(cap = GL_DEPTH_TEST)
6157 glDisable(cap = GL_BLEND)
6158 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6159 glViewport(x = 0, y = 0, width = 452, height = 689)
6160 glGenTextures(n = 1, textures = &1)
6161 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6162 glEnable(cap = GL_SCISSOR_TEST)
6163 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6164 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6165 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6166 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6167 glScissor(x = 326, y = 634, width = 28, height = 28)
6168 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6169 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6170 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6171 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6172 glActiveTexture(texture = GL_TEXTURE0)
6173 glUniform1i(location = 0, v0 = 0)
6174 glEnableVertexAttribArray(index = 0)
6175 glEnableVertexAttribArray(index = 1)
6176 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6177 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6178 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6179 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6180 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6181 glDisableVertexAttribArray(index = 0)
6182 glDisableVertexAttribArray(index = 1)
6183 glDisable(cap = GL_SCISSOR_TEST)
6184 glDeleteTextures(n = 1, textures = &1)
6185 glDrawBuffer(mode = GL_FRONT)
6186 glReadBuffer(mode = GL_BACK)
6187 glScissor(x = 326, y = 634, width = 28, height = 28)
6188 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6189 glDrawBuffer(mode = GL_BACK)
6190 glFlush()
6192 glFrameTerminatorGREMEDY()

6193 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6194 glDisable(cap = GL_DEPTH_TEST)
6195 glDisable(cap = GL_BLEND)
6196 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6197 glViewport(x = 0, y = 0, width = 452, height = 689)
6198 glGenTextures(n = 1, textures = &1)
6199 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6200 glEnable(cap = GL_SCISSOR_TEST)
6201 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6202 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6203 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6205 glScissor(x = 326, y = 634, width = 28, height = 28)
6206 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6207 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6208 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6209 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6210 glActiveTexture(texture = GL_TEXTURE0)
6211 glUniform1i(location = 0, v0 = 0)
6212 glEnableVertexAttribArray(index = 0)
6213 glEnableVertexAttribArray(index = 1)
6214 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6215 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6216 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6217 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6218 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6219 glDisableVertexAttribArray(index = 0)
6220 glDisableVertexAttribArray(index = 1)
6221 glDisable(cap = GL_SCISSOR_TEST)
6222 glDeleteTextures(n = 1, textures = &1)
6223 glDrawBuffer(mode = GL_FRONT)
6224 glReadBuffer(mode = GL_BACK)
6225 glScissor(x = 326, y = 634, width = 28, height = 28)
6226 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6227 glDrawBuffer(mode = GL_BACK)
6228 glFlush()
6230 glFrameTerminatorGREMEDY()

6231 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6232 glDisable(cap = GL_DEPTH_TEST)
6233 glDisable(cap = GL_BLEND)
6234 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6235 glViewport(x = 0, y = 0, width = 452, height = 689)
6236 glGenTextures(n = 1, textures = &1)
6237 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6238 glEnable(cap = GL_SCISSOR_TEST)
6239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6241 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6242 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6243 glScissor(x = 326, y = 634, width = 28, height = 28)
6244 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6245 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6246 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6247 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6248 glActiveTexture(texture = GL_TEXTURE0)
6249 glUniform1i(location = 0, v0 = 0)
6250 glEnableVertexAttribArray(index = 0)
6251 glEnableVertexAttribArray(index = 1)
6252 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6253 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6254 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6255 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6256 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6257 glDisableVertexAttribArray(index = 0)
6258 glDisableVertexAttribArray(index = 1)
6259 glDisable(cap = GL_SCISSOR_TEST)
6260 glDeleteTextures(n = 1, textures = &1)
6261 glDrawBuffer(mode = GL_FRONT)
6262 glReadBuffer(mode = GL_BACK)
6263 glScissor(x = 326, y = 634, width = 28, height = 28)
6264 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6265 glDrawBuffer(mode = GL_BACK)
6266 glFlush()
6268 glFrameTerminatorGREMEDY()

6269 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6270 glDisable(cap = GL_DEPTH_TEST)
6271 glDisable(cap = GL_BLEND)
6272 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6273 glViewport(x = 0, y = 0, width = 452, height = 689)
6274 glGenTextures(n = 1, textures = &1)
6275 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6276 glEnable(cap = GL_SCISSOR_TEST)
6277 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6278 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6279 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6280 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6281 glScissor(x = 326, y = 634, width = 28, height = 28)
6282 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6283 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6284 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6285 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6286 glActiveTexture(texture = GL_TEXTURE0)
6287 glUniform1i(location = 0, v0 = 0)
6288 glEnableVertexAttribArray(index = 0)
6289 glEnableVertexAttribArray(index = 1)
6290 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6291 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6292 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6293 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6294 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6295 glDisableVertexAttribArray(index = 0)
6296 glDisableVertexAttribArray(index = 1)
6297 glDisable(cap = GL_SCISSOR_TEST)
6298 glDeleteTextures(n = 1, textures = &1)
6299 glDrawBuffer(mode = GL_FRONT)
6300 glReadBuffer(mode = GL_BACK)
6301 glScissor(x = 326, y = 634, width = 28, height = 28)
6302 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6303 glDrawBuffer(mode = GL_BACK)
6304 glFlush()
6306 glFrameTerminatorGREMEDY()

6307 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6308 glDisable(cap = GL_DEPTH_TEST)
6309 glDisable(cap = GL_BLEND)
6310 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6311 glViewport(x = 0, y = 0, width = 452, height = 689)
6312 glGenTextures(n = 1, textures = &1)
6313 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6314 glEnable(cap = GL_SCISSOR_TEST)
6315 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6316 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6317 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6318 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6319 glScissor(x = 326, y = 634, width = 28, height = 28)
6320 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6321 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6322 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6323 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6324 glActiveTexture(texture = GL_TEXTURE0)
6325 glUniform1i(location = 0, v0 = 0)
6326 glEnableVertexAttribArray(index = 0)
6327 glEnableVertexAttribArray(index = 1)
6328 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6329 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6330 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6331 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6332 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6333 glDisableVertexAttribArray(index = 0)
6334 glDisableVertexAttribArray(index = 1)
6335 glDisable(cap = GL_SCISSOR_TEST)
6336 glDeleteTextures(n = 1, textures = &1)
6337 glDrawBuffer(mode = GL_FRONT)
6338 glReadBuffer(mode = GL_BACK)
6339 glScissor(x = 326, y = 634, width = 28, height = 28)
6340 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6341 glDrawBuffer(mode = GL_BACK)
6342 glFlush()
6344 glFrameTerminatorGREMEDY()

6345 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6346 glDisable(cap = GL_DEPTH_TEST)
6347 glDisable(cap = GL_BLEND)
6348 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6349 glViewport(x = 0, y = 0, width = 452, height = 689)
6350 glGenTextures(n = 1, textures = &1)
6351 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6352 glEnable(cap = GL_SCISSOR_TEST)
6353 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6354 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6355 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6356 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6357 glScissor(x = 326, y = 634, width = 28, height = 28)
6358 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6359 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6360 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6361 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6362 glActiveTexture(texture = GL_TEXTURE0)
6363 glUniform1i(location = 0, v0 = 0)
6364 glEnableVertexAttribArray(index = 0)
6365 glEnableVertexAttribArray(index = 1)
6366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6367 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6368 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6369 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6370 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6371 glDisableVertexAttribArray(index = 0)
6372 glDisableVertexAttribArray(index = 1)
6373 glDisable(cap = GL_SCISSOR_TEST)
6374 glDeleteTextures(n = 1, textures = &1)
6375 glDrawBuffer(mode = GL_FRONT)
6376 glReadBuffer(mode = GL_BACK)
6377 glScissor(x = 326, y = 634, width = 28, height = 28)
6378 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6379 glDrawBuffer(mode = GL_BACK)
6380 glFlush()
6382 glFrameTerminatorGREMEDY()

6383 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6384 glDisable(cap = GL_DEPTH_TEST)
6385 glDisable(cap = GL_BLEND)
6386 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6387 glViewport(x = 0, y = 0, width = 452, height = 689)
6388 glGenTextures(n = 1, textures = &1)
6389 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6390 glEnable(cap = GL_SCISSOR_TEST)
6391 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6392 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6393 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6394 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6395 glScissor(x = 326, y = 634, width = 28, height = 28)
6396 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6397 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6398 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6399 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6400 glActiveTexture(texture = GL_TEXTURE0)
6401 glUniform1i(location = 0, v0 = 0)
6402 glEnableVertexAttribArray(index = 0)
6403 glEnableVertexAttribArray(index = 1)
6404 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6405 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6406 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6407 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6408 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6409 glDisableVertexAttribArray(index = 0)
6410 glDisableVertexAttribArray(index = 1)
6411 glDisable(cap = GL_SCISSOR_TEST)
6412 glDeleteTextures(n = 1, textures = &1)
6413 glDrawBuffer(mode = GL_FRONT)
6414 glReadBuffer(mode = GL_BACK)
6415 glScissor(x = 326, y = 634, width = 28, height = 28)
6416 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6417 glDrawBuffer(mode = GL_BACK)
6418 glFlush()
6420 glFrameTerminatorGREMEDY()

6421 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6422 glDisable(cap = GL_DEPTH_TEST)
6423 glDisable(cap = GL_BLEND)
6424 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6425 glViewport(x = 0, y = 0, width = 452, height = 689)
6426 glGenTextures(n = 1, textures = &1)
6427 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6428 glEnable(cap = GL_SCISSOR_TEST)
6429 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6430 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6431 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6432 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6433 glScissor(x = 326, y = 634, width = 28, height = 28)
6434 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6435 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6436 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6437 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6438 glActiveTexture(texture = GL_TEXTURE0)
6439 glUniform1i(location = 0, v0 = 0)
6440 glEnableVertexAttribArray(index = 0)
6441 glEnableVertexAttribArray(index = 1)
6442 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6443 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6444 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6445 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6446 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6447 glDisableVertexAttribArray(index = 0)
6448 glDisableVertexAttribArray(index = 1)
6449 glDisable(cap = GL_SCISSOR_TEST)
6450 glDeleteTextures(n = 1, textures = &1)
6451 glDrawBuffer(mode = GL_FRONT)
6452 glReadBuffer(mode = GL_BACK)
6453 glScissor(x = 326, y = 634, width = 28, height = 28)
6454 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6455 glDrawBuffer(mode = GL_BACK)
6456 glFlush()
6458 glFrameTerminatorGREMEDY()

6459 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6460 glDisable(cap = GL_DEPTH_TEST)
6461 glDisable(cap = GL_BLEND)
6462 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6463 glViewport(x = 0, y = 0, width = 452, height = 689)
6464 glGenTextures(n = 1, textures = &1)
6465 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
6466 glEnable(cap = GL_SCISSOR_TEST)
6467 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
6468 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
6469 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST)
6470 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST)
6471 glScissor(x = 326, y = 634, width = 28, height = 28)
6472 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 4)
6473 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 28)
6474 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 28, height = 28, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(3136))
6475 glPixelStorei(pname = GL_UNPACK_ROW_LENGTH, param = 0)
6476 glActiveTexture(texture = GL_TEXTURE0)
6477 glUniform1i(location = 0, v0 = 0)
6478 glEnableVertexAttribArray(index = 0)
6479 glEnableVertexAttribArray(index = 1)
6480 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 2)
6481 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = NULL)
6482 glVertexAttribPointer(index = 1, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 16, pointer = 0x8)
6483 glBufferData(target = GL_ARRAY_BUFFER, size = 96, data = blob(96), usage = GL_STREAM_DRAW)
6484 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6)
6485 glDisableVertexAttribArray(index = 0)
6486 glDisableVertexAttribArray(index = 1)
6487 glDisable(cap = GL_SCISSOR_TEST)
6488 glDeleteTextures(n = 1, textures = &1)
6489 glDrawBuffer(mode = GL_FRONT)
6490 glReadBuffer(mode = GL_BACK)
6491 glScissor(x = 326, y = 634, width = 28, height = 28)
6492 glBlitFramebuffer(srcX0 = 326, srcY0 = 634, srcX1 = 354, srcY1 = 662, dstX0 = 326, dstY0 = 634, dstX1 = 354, dstY1 = 662, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST)
6493 glDrawBuffer(mode = GL_BACK)
6494 glFlush()
6496 glFrameTerminatorGREMEDY()

6497 glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
6498 glDisable(cap = GL_DEPTH_TEST)
6499 glDisable(cap = GL_BLEND)
6500 glBlendFunc(sfactor = GL_ONE, dfactor = GL_ONE_MINUS_SRC_ALPHA)
6501 glViewport(x = 0, y = 0, width = 452, height = 689)
6502 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10002) = TRUE
6504 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
6582 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 1)
6584 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
6659 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
6661 glDisable(cap = GL_DEPTH_TEST)
6663 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
6738 glCheckFramebufferStatusEXT(target = GL_FRAMEBUFFER) = GL_FRAMEBUFFER_COMPLETE
6740 glClearColor(red = 0.5, green = 0.5, blue = 0.5, alpha = 1)
6742 glClear(mask = GL_COLOR_BUFFER_BIT)
6746 glUseProgram(program = 3)
6750 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {1, -0, 0, 0, 0, 0.8358074, -0.5490228, 0, 0, 0.5490228, 0.8358074, 0, 0, 0, 0, 1})
6754 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
6758 glEnableVertexAttribArray(index = 0)
6762 glVertexAttribPointer(index = 0, size = 4, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = NULL)
6765 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
6769 glDisableVertexAttribArray(index = 0)
6770 glUseProgram(program = 0)
6772 glFlush()
6773 wglMakeCurrent(hdc = 0xf6010f88, hglrc = 0x10001) = TRUE
6777 glBindRenderbuffer(target = GL_RENDERBUFFER, renderbuffer = 1)
6781 glGetRenderbufferParameteriv(target = GL_RENDERBUFFER, pname = GL_RENDERBUFFER_ALPHA_SIZE, params = &0)
6783 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
6861 glBindFramebufferEXT(target = GL_FRAMEBUFFER, framebuffer = 2)
6863 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
6938 glFramebufferRenderbufferEXT(target = GL_FRAMEBUFFER, attachment = GL_COLOR_ATTACHMENT0, renderbuffertarget = GL_RENDERBUFFER, renderbuffer = 1)
6939 glBindFramebufferEXT(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
6941 glEnable(cap = GL_SCISSOR_TEST)
6943 glDrawBuffer(mode = GL_BACK)
6945 glScissor(x = 26, y = 204, width = 400, height = 425)
6947 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &227)
7046 glBlitFramebufferEXT(srcX0 = 0, srcY0 = 0, srcX1 = 400, srcY1 = 425, dstX0 = 26, dstY0 = 204, dstX1 = 426, dstY1 = 629, mask = GL_COLOR_BUFFER_BIT, filter = GL_NEAREST) // incomplete
