EGL_VERSION: 1.4
EGL_VENDOR: NVIDIA
EGL_EXTENSIONS:
    , EGL_NV_system_time, EGL_KHR_config_attribs, 
    EGL_KHR_surfaceless_context, EGL_KHR_image, EGL_KHR_image_base, 
    EGL_KHR_image_pixmap, EGL_KHR_gl_texture_2D_image, 
    EGL_KHR_gl_texture_cubemap_image, EGL_KHR_gl_renderbuffer_image, 
    EGL_ANDROID_blob_cache, EGL_KHR_vg_parent_image, EGL_NV_perfmon, 
    EGL_KHR_lock_surface, EGL_KHR_fence_sync, EGL_NV_sync, 
    EGL_NV_depth_nonlinear, EGL_NV_post_sub_buffer, 
    EGL_NV_post_convert_rounding, EGL_NV_native_query, EGL_KHR_stream, 
    EGL_KHR_stream_fifo, EGL_KHR_stream_producer_eglsurface, 
    EGL_KHR_stream_consumer_gltexture, EGL_KHR_stream_cross_process_fd, 
    EGL_EXT_create_context_robustness, EGL_IMG_context_priority, 
    EGL_NV_3dvision_surface, EGL_KHR_reusable_sync, EGL_NV_stream_sync, 
    EGL_NV_coverage_sample, EGL_NV_coverage_sample_resolve
EGL_CLIENT_APIS: OpenGL_ES2 OpenGL_ES OpenGL OpenVG
GL_VERSION: OpenGL ES 2.0 14.01002
GL_RENDERER: NVIDIA Tegra 3
GL_EXTENSIONS:
    GL_OES_rgb8_rgba8, GL_OES_EGL_sync, GL_OES_surfaceless_context, 
    GL_OES_fbo_render_mipmap, GL_NV_depth_nonlinear, GL_NV_draw_path, 
    GL_NV_texture_npot_2D_mipmap, GL_OES_EGL_image, GL_OES_EGL_image_external, 
    GL_OES_vertex_half_float, GL_OES_mapbuffer, GL_NV_draw_buffers, 
    GL_NV_multiview_draw_buffers, GL_EXT_Cg_shader, GL_EXT_packed_float, 
    GL_OES_texture_half_float, GL_EXT_texture_array, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_EXT_texture_compression_latc, 
    GL_NV_texture_compression_latc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_s3tc, GL_NV_texture_compression_s3tc, 
    GL_EXT_texture_filter_anisotropic, GL_NV_get_tex_image, GL_NV_read_buffer, 
    GL_NV_shader_framebuffer_fetch, GL_NV_copy_image, 
    GL_NV_fbo_color_attachments, GL_EXT_bgra, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_unpack_subimage, GL_NV_pack_subimage, 
    GL_NV_texture_compression_s3tc_update, GL_NV_read_depth, 
    GL_NV_read_stencil, GL_NV_uniform_buffer_object, GL_NV_map_buffer_range, 
    GL_EXT_robustness, GL_OES_standard_derivatives, 
    GL_NV_EGL_stream_consumer_external, GL_EXT_separate_shader_objects, 
    GL_NV_copy_buffer, GL_NV_3dvision_settings, GL_EXT_debug_marker, 
    GL_EXT_debug_label, GL_EXT_texture_storage, GL_NV_pixel_buffer_object, 
    GL_NV_framebuffer_blit, GL_NV_explicit_attrib_location, 
    GL_NV_coverage_sample, GL_EXT_occlusion_query_boolean, 
    GL_NV_occlusion_query_samples, GL_NV_timer_query
