diff --git a/examples/cogl-crate.c b/examples/cogl-crate.c
index 9c7c20f..ad6a265 100644
--- a/examples/cogl-crate.c
+++ b/examples/cogl-crate.c
@@ -84,6 +84,7 @@ paint (Data *data)
   CoglFramebuffer *fb = data->fb;
   float rotation;
 
+#if 0
   cogl_framebuffer_clear4f (fb,
                             COGL_BUFFER_BIT_COLOR|COGL_BUFFER_BIT_DEPTH,
                             0, 0, 0, 1);
@@ -118,6 +119,7 @@ paint (Data *data)
   cogl_framebuffer_draw_primitive (fb, data->crate_pipeline, data->prim);
 
   cogl_framebuffer_pop_matrix (fb);
+#endif
 
   /* And finally render our Pango layouts... */
 
@@ -200,6 +202,7 @@ main (int argc, char **argv)
   cogl_matrix_init_identity (&identity);
   cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
 
+#if 0
   /* rectangle indices allow the GPU to interpret a list of quads (the
    * faces of our cube) as a list of triangles.
    *
@@ -240,6 +243,7 @@ main (int argc, char **argv)
   cogl_depth_state_set_test_enabled (&depth_state, TRUE);
 
   cogl_pipeline_set_depth_state (data.crate_pipeline, &depth_state, NULL);
+#endif
 
   /* Setup a Pango font map and context */
 
@@ -250,8 +254,10 @@ main (int argc, char **argv)
   data.pango_context = cogl_pango_font_map_create_context (data.pango_font_map);
 
   data.pango_font_desc = pango_font_description_new ();
-  pango_font_description_set_family (data.pango_font_desc, "Sans");
-  pango_font_description_set_size (data.pango_font_desc, 30 * PANGO_SCALE);
+  pango_font_description_set_family (data.pango_font_desc, "VL Gothic");
+  /* pango_font_description_set_family (data.pango_font_desc, "Cantarell"); */
+  pango_font_description_set_weight (data.pango_font_desc, PANGO_WEIGHT_BOLD);
+  pango_font_description_set_size (data.pango_font_desc, 72 * PANGO_SCALE);
 
   /* Setup the "Hello Cogl" text */
 
