Mudlet Mapper
0
0
0
#ff0000
#ffff00
#000000
#000000
swim exit
0
0
0
#ff0000
#ffff00
#000000
#000000
There's water ahead of you. You'll have to swim in that direction to make it through.
There's water ahead of you. You'll have to swim in that direction to make it
3
3
door
0
0
0
#ff0000
#ffff00
#000000
#000000
There is a door in the way, to the
There is a door in the way.
2
3
Gallop
0
99
0
#ff0000
#ffff00
#000000
#000000
You kick your mount in the haunches.
0
Too quick
0
99
0
#ff0000
#ffff00
#000000
#000000
Now now, don't be so hasty!
3
Lusternia
0
0
0
#ff0000
#ffff00
#000000
#000000
Mudlet Mapper Lusternia Scent
0
99
100
#ff0000
#ffff00
#000000
#000000
You scent at the air, your skilled nose picking up the faint traces of others in the surrounding area.
You snort and snuffle at the air, sensing through a ridiculous pig nose upon your face the faint traces of others in the surrounding area.
3
3
Got line
0
0
0
#ff0000
#ffff00
#000000
#000000
^You make out the scent of (\w+) coming from (.+)\.$
1
Stop capturing
0
0
0
#ff0000
#ffff00
#000000
#000000
return isPrompt()
4
Deathsight
0
0
0
#ff0000
#ffff00
#000000
#000000
You see the death occur at
^You see the death occur at (.+)\.$
2
1
Mudlet Mapper
Go to ID or area
^goto (\w+)(?: (\w+))?$
Toggle pause
^mpp(?:\s?(on|off))?$
Stop walking
^mstop$
Option
^mconfig( (\w+) (.*))?$
Display Area for Lock/Unlock
^mmp arealock(?: (.*))?$
Room find
^(?:rf|room find) (.+)$
Mudlet Mapper
RoomNum
gmcp.Room
gmcp.Room