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<!-- http://www.realtech-vr.com/glview -->
<GLView version="5.0.2"><System>Mac OS X 10.12.5 (16F73)</System>
<Device>MacBookPro10,2</Device>
<CPU>3,0 GHz        Intel(R) Core(TM) i7-3540M CPU @ 3.00GHz x 4</CPU>
<Vendor>Intel Inc.</Vendor>
<Version>4.1 INTEL-10.25.13</Version>
<GLSLVersion>4.10</GLSLVersion>
<Renderer>Intel HD Graphics 4000 OpenGL Engine</Renderer>
<Extensions>GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier </Extensions>
<VRAM>1536</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>16384</ViewportMaxWidth>
<ViewportMaxHeight>16384</ViewportMaxHeight>
<SubPixelBits>8</SubPixelBits>
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<MaxClientAttribStackDepth>0</MaxClientAttribStackDepth>
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<LineSizeMin>0.125</LineSizeMin>
<LineSizeMax>1</LineSizeMax>
<LineSizeGran>0.125</LineSizeGran>
<PointSizeMin>1</PointSizeMin>
<PointSizeMax>255.875</PointSizeMax>
<PointSizeGran>0.125</PointSizeGran>
<AliasedLineWidthMin>0</AliasedLineWidthMin>
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<AliasedPointSizeMax>0</AliasedPointSizeMax>
<NumClipPlanes>8</NumClipPlanes>
<NumLights>0</NumLights>
<PixelMapTable>0</PixelMapTable>
<TextureSize>16384</TextureSize>
<EvalOrder>0</EvalOrder>
</Various>
<Extensions_Specs>
<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
<MaxTextureUnits>0</MaxTextureUnits>
<MaxTextureCubeSize>16384</MaxTextureCubeSize>
<NumCompressedTextureFormats>0</NumCompressedTextureFormats>
<MaxVertexBlend>0</MaxVertexBlend>
<MaxTexture3DSize>2048</MaxTexture3DSize>
<MaxOcclusionQueryBits>0</MaxOcclusionQueryBits>
<FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
<FBOMaxRenderBufferSize>16384</FBOMaxRenderBufferSize>
</FBO><VertexShader><MaxVertexUniformComp>1024</MaxVertexUniformComp>
<MaxVaryingFloats>15</MaxVaryingFloats>
<MaxCombinedImageUnits>80</MaxCombinedImageUnits>
<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
</VertexShader><FragmentShader><MaxFragmentUniformComp>1024</MaxFragmentUniformComp>
</FragmentShader><ATI><MaxDrawBuffers>8</MaxDrawBuffers>
</ATI><nVidia><NVMaxTextureRectangleSize>16384</NVMaxTextureRectangleSize><EXTGeometryShader><MaxGeomTexUnits>16</MaxGeomTexUnits>
<MaxGeomVaryingComp>0</MaxGeomVaryingComp>
<MaxVertexVaryingComp>0</MaxVertexVaryingComp>
<MaxVaryingComp>0</MaxVaryingComp>
<MaxGeomUniformComp>4096</MaxGeomUniformComp>
<MaxGeomOutputVerts>1024</MaxGeomOutputVerts>
<MaxGeomTotalOutputComp>16384</MaxGeomTotalOutputComp>
</EXTGeometryShader></nVidia></Extensions_Specs></Capabilities><PixelFormats></PixelFormats>
<Resolutions>
</Resolutions>
</GLView>
