|info   | virtual void GstPlayerTestApp::setup()[85] 
--- TESTING LEVELS START----
|verbose| virtual void GstPlayerTestApp::setup()[87] verbose
|debug  | virtual void GstPlayerTestApp::setup()[88] debug
|info   | virtual void GstPlayerTestApp::setup()[89] info
|warning| virtual void GstPlayerTestApp::setup()[90] warning
|error  | virtual void GstPlayerTestApp::setup()[91] error
|fatal  | virtual void GstPlayerTestApp::setup()[92] fatal
|info   | virtual void GstPlayerTestApp::setup()[94] 
--- TESTING LEVELS END----


Initialized GStreamer version 1.10.2.0
0:00:00.019608000 [334m76821[00m 0x7fde126a3d80 [36mINFO   [00m [00m           gldisplay gstgldisplay.c:193:gst_gl_display_new:[00m creating a display, user choice:(NULL) (platform: (NULL))
0:00:00.019688000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:141:gst_gl_display_init:[00m init 0x7fde12877c20
0:00:00.025756000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m            glupload gstglupload.c:1259:gst_gl_upload_new:<glupload0>[00m Created new GLUpload for context (NULL)
Pipeline state about to change from : NULL to READY
Pipeline state changed SUCCESSFULLY from : NULL to READY
Pipeline state changed from : NULL to READY with pending VOID_PENDING
0:00:00.028081000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:479:gst_gl_base_filter_change_state:<convert>[00m changing state: NULL => READY
0:00:00.028134000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028160000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028172000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028194000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:479:gst_gl_base_filter_change_state:<upload>[00m changing state: NULL => READY
0:00:00.028209000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028217000 [334m76821[00m 0x7fde126a3d80 [33;01mLOG    [00m [00m        glbasefilter gstglbasefilter.c:277:gst_gl_base_filter_query:<convert>[00m context query of type gst.gl.GLDisplay 1
0:00:00.028228000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028240000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028248000 [334m76821[00m 0x7fde126a3d80 [33;01mLOG    [00m [00m        glbasefilter gstglbasefilter.c:277:gst_gl_base_filter_query:<convert>[00m context query of type gst.gl.app_context 1
0:00:00.028258000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.028266000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
Pipeline state about to change from : READY to PAUSED
 Blocking until pipeline state changes from : READY to PAUSED
0:00:00.149547000 [334m76821[00m 0x7fde128d59e0 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:479:gst_gl_base_filter_change_state:<convert>[00m changing state: READY => PAUSED
0:00:00.149592000 [334m76821[00m 0x7fde128d59e0 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:479:gst_gl_base_filter_change_state:<upload>[00m changing state: READY => PAUSED
0:00:00.188457000 [334m76821[00m 0x7fde138a30a0 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.188499000 [334m76821[00m 0x7fde138a30a0 [33;01mLOG    [00m [00m        glbasefilter gstglbasefilter.c:277:gst_gl_base_filter_query:<upload>[00m context query of type gst.gl.local_context 0
0:00:00.188589000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:217:_find_local_gl_context:<convert>[00m found local context 0x0
0:00:00.188602000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:472:_get_gl_context_for_thread_unlocked:<gldisplaycocoa0>[00m No GL context for thread 0x0
0:00:00.188609000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:497:gst_gl_display_get_gl_context_for_thread:<gldisplaycocoa0>[00m returning context (NULL) for thread 0x0
0:00:00.188623000 [334m76821[00m 0x7fde138a30a0 [36mINFO   [00m [00m           glcontext gstglcontext.c:328:gst_gl_context_new:[00m creating a context for display <gldisplaycocoa0>, user choice:(null)
0:00:00.188675000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:362:gst_gl_context_new:<glcontextcocoa0>[00m Done creating context for display <gldisplaycocoa0> (user_choice:(null))
0:00:00.188686000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:419:gst_gl_display_create_context:<gldisplaycocoa0>[00m creating context <glcontextcocoa0> from other context <glwrappedcontext0>
0:00:00.188699000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:989:gst_gl_context_create:<glcontextcocoa0>[00m  other_context:<glwrappedcontext0>
0:00:00.188713000 [334m76821[00m 0x7fde138a30a0 [36mINFO   [00m [00m            glwindow gstglwindow.c:258:gst_gl_window_new:[00m creating a window, user choice:(null)
0:00:00.188863000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:894:gst_gl_context_set_window:<glcontextcocoa0>[00m window:<glwindowcocoa0>
0:00:00.188904000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:1147:gst_gl_context_create_thread:<glcontextcocoa0>[00m Creating thread
0:00:00.188935000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1204:gst_gl_context_create_thread:<glcontextcocoa0>[00m Attempting to create opengl context. user chosen api(s) (any), compiled api support (opengl opengl3) display api (any)
0:00:00.188963000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr All Renderers = 0
0:00:00.188975000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Double Buffered = 1
0:00:00.188983000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Aux Buffers = 0
0:00:00.188991000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Color Size = 32
0:00:00.188998000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Alpha Size = 8
0:00:00.189006000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Depth Size = 24
0:00:00.189013000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Stencil Size = 0
0:00:00.189029000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Accum Size = 0
0:00:00.189037000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Minimum Policy = 0
0:00:00.189045000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Maximum Policy = 0
0:00:00.189052000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Sample Buffers = 0
0:00:00.189059000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Samples = 0
0:00:00.189067000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Aux Depth Stencil = 0
0:00:00.189074000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Color Float = 0
0:00:00.189082000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Multisample = 0
0:00:00.189089000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Supersample = 0
0:00:00.189096000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Renderer ID = 16918311
0:00:00.189104000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr No Recovery = 0
0:00:00.189111000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Accelerated = 1
0:00:00.189118000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Closest Policy = 0
0:00:00.189125000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Backing Store = 0
0:00:00.189132000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Display Mask = 4
0:00:00.189140000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Allow Offline Renderers = 0
0:00:00.189147000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Accelerated Compute = 1
0:00:00.189155000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr OpenGL Profile = 12800
0:00:00.189162000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:153:gst_gl_context_cocoa_dump_pixel_format:[00m Pixel format 0x7fde1240be80 attr Virtual Screen Count = 2
0:00:00.189897000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m     glcontext_cocoa gstglcontext_cocoa.m:261:gst_gl_context_cocoa_create_context:<glcontextcocoa0>[00m GL context created: 0x7fde13944200
0:00:00.189923000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1215:gst_gl_context_create_thread:<glcontextcocoa0>[00m created context
0:00:00.189932000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.189943000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1231:gst_gl_context_create_thread:<glcontextcocoa0>[00m available GL APIs: opengl3
0:00:00.189950000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:1250:gst_gl_context_create_thread:<glcontextcocoa0>[00m Filling info
0:00:00.190143000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1044:_create_context_info:<glcontextcocoa0>[00m GL_VERSION: 4.1 NVIDIA-10.8.14 310.42.15f01
0:00:00.190155000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1047:_create_context_info:<glcontextcocoa0>[00m GL_SHADING_LANGUAGE_VERSION: 4.10
0:00:00.190162000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1049:_create_context_info:<glcontextcocoa0>[00m GL_VENDOR: NVIDIA Corporation
0:00:00.190170000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1051:_create_context_info:<glcontextcocoa0>[00m GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
0:00:00.190217000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:1388:gst_gl_context_fill_info:<glcontextcocoa0>[00m GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier 
0:00:00.190253000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m core, 0x18003, 1.0 vs 0x2, 4.1
0:00:00.190274000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindTexture should be in core
0:00:00.190288000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendFunc should be in core
0:00:00.190299000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClear should be in core
0:00:00.190310000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearColor should be in core
0:00:00.190321000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearStencil should be in core
0:00:00.190343000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glColorMask should be in core
0:00:00.190356000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyTexSubImage2D should be in core
0:00:00.190367000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteTextures should be in core
0:00:00.190378000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthFunc should be in core
0:00:00.190388000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthMask should be in core
0:00:00.190399000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDisable should be in core
0:00:00.190410000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawArrays should be in core
0:00:00.190420000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawElements should be in core
0:00:00.190431000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEnable should be in core
0:00:00.190442000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFinish should be in core
0:00:00.190452000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFlush should be in core
0:00:00.190463000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFrontFace should be in core
0:00:00.190473000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCullFace should be in core
0:00:00.190484000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenTextures should be in core
0:00:00.190495000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetError should be in core
0:00:00.190506000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetIntegerv should be in core
0:00:00.190517000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBooleanv should be in core
0:00:00.190528000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetFloatv should be in core
0:00:00.190538000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetString should be in core
0:00:00.190549000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glHint should be in core
0:00:00.190560000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsTexture should be in core
0:00:00.190571000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPixelStorei should be in core
0:00:00.190582000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glReadPixels should be in core
0:00:00.190592000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glScissor should be in core
0:00:00.190609000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilFunc should be in core
0:00:00.190621000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilMask should be in core
0:00:00.190632000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilOp should be in core
0:00:00.190642000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexImage2D should be in core
0:00:00.190653000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameterfv should be in core
0:00:00.190664000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameteri should be in core
0:00:00.190675000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameteriv should be in core
0:00:00.190686000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexParameterfv should be in core
0:00:00.190697000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexParameteriv should be in core
0:00:00.190708000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexSubImage2D should be in core
0:00:00.190718000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyTexImage2D should be in core
0:00:00.190729000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glViewport should be in core
0:00:00.190740000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsEnabled should be in core
0:00:00.190751000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glLineWidth should be in core
0:00:00.190762000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPolygonOffset should be in core
0:00:00.190772000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameterf should be in core
0:00:00.190783000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m texture_3d, 0x3, 1.2 vs 0x2, 4.1
0:00:00.190795000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexImage3D should be in core
0:00:00.190806000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexSubImage3D should be in core
0:00:00.190816000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles_and_gl_1_3, 0x18003, 1.3 vs 0x2, 4.1
0:00:00.190828000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompressedTexImage2D should be in core
0:00:00.190839000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompressedTexSubImage2D should be in core
0:00:00.190850000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glSampleCoverage should be in core
0:00:00.190866000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles_and_gl_1_5, 0x18003, 1.5 vs 0x2, 4.1
0:00:00.190878000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBufferParameteriv should be in core
0:00:00.190889000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vbos, 0x18003, 1.5 vs 0x2, 4.1
0:00:00.190901000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenBuffers should be in core
0:00:00.190911000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindBuffer should be in core
0:00:00.190922000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBufferData should be in core
0:00:00.190933000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBufferSubData should be in core
0:00:00.190943000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteBuffers should be in core
0:00:00.190954000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsBuffer should be in core
0:00:00.190965000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m multitexture_part0, 0x18003, 1.3 vs 0x2, 4.1
0:00:00.190976000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glActiveTexture should be in core
0:00:00.190986000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m map_vbos, 0x3, 1.5 vs 0x2, 4.1
0:00:00.190998000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glMapBuffer should be in core
0:00:00.191008000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m unmap_buffer, 0x10003, 1.5 vs 0x2, 4.1
0:00:00.191019000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUnmapBuffer should be in core
0:00:00.191030000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gl3, 0x10003, 3.0 vs 0x2, 4.1
0:00:00.191041000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetStringi should be in core
0:00:00.191051000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glMapBufferRange should be in core
0:00:00.191062000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blending, 0x10003, 1.2 vs 0x2, 4.1
0:00:00.191073000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendEquation should be in core
0:00:00.191084000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendColor should be in core
0:00:00.191094000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blend_func_separate, 0x10003, 1.4 vs 0x2, 4.1
0:00:00.191105000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendFuncSeparate should be in core
0:00:00.191121000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blend_equation_separate, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.191133000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendEquationSeparate should be in core
0:00:00.191144000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m two_point_zero_api, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.191155000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilFuncSeparate should be in core
0:00:00.191166000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilMaskSeparate should be in core
0:00:00.191176000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilOpSeparate should be in core
0:00:00.191187000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m EGL_image, 0x0, 255.255 vs 0x2, 4.1
0:00:00.191213000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature EGL_image
0:00:00.191222000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m offscreen, 0x10003, 3.0 vs 0x2, 4.1
0:00:00.191233000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenRenderbuffers should be in core
0:00:00.191244000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteRenderbuffers should be in core
0:00:00.191255000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindRenderbuffer should be in core
0:00:00.191266000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glRenderbufferStorage should be in core
0:00:00.191276000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenFramebuffers should be in core
0:00:00.191287000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindFramebuffer should be in core
0:00:00.191298000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFramebufferTexture2D should be in core
0:00:00.191309000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFramebufferRenderbuffer should be in core
0:00:00.191320000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsRenderbuffer should be in core
0:00:00.191331000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCheckFramebufferStatus should be in core
0:00:00.191342000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteFramebuffers should be in core
0:00:00.191353000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenerateMipmap should be in core
0:00:00.191363000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetFramebufferAttachmentParameteriv should be in core
0:00:00.191374000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetRenderbufferParameteriv should be in core
0:00:00.191391000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsFramebuffer should be in core
0:00:00.191402000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m offscreen_blit, 0x0, 255.255 vs 0x2, 4.1
0:00:00.191426000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature offscreen_blit
0:00:00.191434000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m framebuffer_discard, 0x0, 255.255 vs 0x2, 4.1
0:00:00.191451000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature framebuffer_discard
0:00:00.191458000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m read_buffer, 0x10003, 1.0 vs 0x2, 4.1
0:00:00.191469000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glReadBuffer should be in core
0:00:00.191480000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m draw_buffers, 0x10003, 2.1 vs 0x2, 4.1
0:00:00.191491000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawBuffers should be in core
0:00:00.191501000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m multitexture_part1, 0x8001, 1.3 vs 0x2, 4.1
0:00:00.191518000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature multitexture_part1
0:00:00.191525000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m fixed_function_core, 0x8001, 0.0 vs 0x2, 4.1
0:00:00.191536000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature fixed_function_core
0:00:00.191544000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m fixed_function_gl_only, 0x1, 0.0 vs 0x2, 4.1
0:00:00.191555000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature fixed_function_gl_only
0:00:00.191563000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles, 0x18000, 255.255 vs 0x2, 4.1
0:00:00.191573000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_both_gles
0:00:00.191581000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_gles1, 0x8000, 255.255 vs 0x2, 4.1
0:00:00.191591000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_gles1
0:00:00.191599000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gles2_only_api, 0x10000, 255.255 vs 0x2, 4.1
0:00:00.191610000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature gles2_only_api
0:00:00.191618000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m IMG_multisampled_render_to_texture, 0x0, 255.255 vs 0x2, 4.1
0:00:00.191633000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature IMG_multisampled_render_to_texture
0:00:00.191642000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_big_gl, 0x3, 1.0 vs 0x2, 4.1
0:00:00.191654000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexLevelParameteriv should be in core
0:00:00.191665000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexImage should be in core
0:00:00.191676000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthRange should be in core
0:00:00.191687000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawBuffer should be in core
0:00:00.191698000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearDepth should be in core
0:00:00.191708000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_big_gl_compat, 0x1, 1.0 vs 0x2, 4.1
0:00:00.191719000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_big_gl_compat
0:00:00.191727000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shaders_glsl_2_only, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.191738000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCreateProgram should be in core
0:00:00.191749000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCreateShader should be in core
0:00:00.191759000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteShader should be in core
0:00:00.191770000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glAttachShader should be in core
0:00:00.191780000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUseProgram should be in core
0:00:00.191791000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteProgram should be in core
0:00:00.191802000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderInfoLog should be in core
0:00:00.191813000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetProgramInfoLog should be in core
0:00:00.191824000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderiv should be in core
0:00:00.191835000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetProgramiv should be in core
0:00:00.191846000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDetachShader should be in core
0:00:00.191856000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetAttachedShaders should be in core
0:00:00.191867000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsShader should be in core
0:00:00.191883000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsProgram should be in core
0:00:00.191895000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shader_objects_or_gl2, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.191906000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glShaderSource should be in core
0:00:00.191917000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompileShader should be in core
0:00:00.191927000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glLinkProgram should be in core
0:00:00.191938000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformLocation should be in core
0:00:00.191949000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1f should be in core
0:00:00.191960000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2f should be in core
0:00:00.191970000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3f should be in core
0:00:00.191981000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4f should be in core
0:00:00.191992000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1fv should be in core
0:00:00.192010000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2fv should be in core
0:00:00.192018000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3fv should be in core
0:00:00.192026000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4fv should be in core
0:00:00.192034000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1i should be in core
0:00:00.192042000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2i should be in core
0:00:00.192050000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3i should be in core
0:00:00.192058000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4i should be in core
0:00:00.192066000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1iv should be in core
0:00:00.192074000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2iv should be in core
0:00:00.192082000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3iv should be in core
0:00:00.192090000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4iv should be in core
0:00:00.192098000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2fv should be in core
0:00:00.192106000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3fv should be in core
0:00:00.192119000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4fv should be in core
0:00:00.192128000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformfv should be in core
0:00:00.192136000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformiv should be in core
0:00:00.192153000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetActiveUniform should be in core
0:00:00.192162000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderSource should be in core
0:00:00.192170000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glValidateProgram should be in core
0:00:00.192178000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vertex_shaders, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.192187000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttribPointer should be in core
0:00:00.192198000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEnableVertexAttribArray should be in core
0:00:00.192206000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDisableVertexAttribArray should be in core
0:00:00.192214000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib1f should be in core
0:00:00.192222000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib1fv should be in core
0:00:00.192230000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib2f should be in core
0:00:00.192239000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib2fv should be in core
0:00:00.192247000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib3f should be in core
0:00:00.192264000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib3fv should be in core
0:00:00.192273000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib4f should be in core
0:00:00.192281000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib4fv should be in core
0:00:00.192289000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribfv should be in core
0:00:00.192297000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribiv should be in core
0:00:00.192305000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribPointerv should be in core
0:00:00.192312000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetAttribLocation should be in core
0:00:00.192320000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindAttribLocation should be in core
0:00:00.192342000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetActiveAttrib should be in core
0:00:00.192351000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shader_objects, 0x0, 255.255 vs 0x2, 4.1
0:00:00.192365000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature shader_objects
0:00:00.192371000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m arbfp, 0x0, 255.255 vs 0x2, 4.1
0:00:00.192384000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature arbfp
0:00:00.192390000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shaders_2_1, 0x10003, 2.1 vs 0x2, 4.1
0:00:00.192398000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2x3fv should be in core
0:00:00.192406000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3x2fv should be in core
0:00:00.192415000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2x4fv should be in core
0:00:00.192423000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4x2fv should be in core
0:00:00.192431000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3x4fv should be in core
0:00:00.192439000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4x3fv should be in core
0:00:00.192447000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m bind_frag_data, 0x3, 3.0 vs 0x2, 4.1
0:00:00.192455000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindFragDataLocation should be in core
0:00:00.192464000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m debug, 0x2, 4.3 vs 0x2, 4.1
0:00:00.192496000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature debug
0:00:00.192504000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m khr_debug, 0x2, 4.3 vs 0x2, 4.1
0:00:00.192521000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature khr_debug
0:00:00.192526000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m ext_debug_marker, 0x0, 255.255 vs 0x2, 4.1
0:00:00.192538000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:141:_gst_gl_feature_check_for_extension:[00m found GL_EXT_debug_marker in extension string
0:00:00.192544000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glInsertEventMarkerEXT should not be in core
0:00:00.192554000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPushGroupMarkerEXT should not be in core
0:00:00.192562000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPopGroupMarkerEXT should not be in core
0:00:00.192575000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gremedy_string_marker, 0x0, 255.255 vs 0x2, 4.1
0:00:00.192589000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature gremedy_string_marker
0:00:00.192595000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vao, 0x10002, 3.0 vs 0x2, 4.1
0:00:00.192603000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenVertexArrays should be in core
0:00:00.192612000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteVertexArrays should be in core
0:00:00.192620000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindVertexArray should be in core
0:00:00.192628000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsVertexArray should be in core
0:00:00.192637000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m sync, 0x10002, 3.2 vs 0x2, 4.1
0:00:00.192645000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFenceSync should be in core
0:00:00.192654000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsSync should be in core
0:00:00.192662000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteSync should be in core
0:00:00.192670000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClientWaitSync should be in core
0:00:00.192679000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glWaitSync should be in core
0:00:00.192687000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetSynciv should be in core
0:00:00.192695000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m buffer_copy_sub_data, 0x10002, 3.1 vs 0x2, 4.1
0:00:00.192704000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyBufferSubData should be in core
0:00:00.192712000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m get_buffer_sub_data, 0x2, 1.5 vs 0x2, 4.1
0:00:00.192720000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBufferSubData should be in core
0:00:00.192728000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m timer_query, 0x2, 3.3 vs 0x2, 4.1
0:00:00.192737000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenQueries should be in core
0:00:00.192745000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteQueries should be in core
0:00:00.192753000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsQuery should be in core
0:00:00.192761000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBeginQuery should be in core
0:00:00.192773000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEndQuery should be in core
0:00:00.192782000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glQueryCounter should be in core
0:00:00.192790000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryiv should be in core
0:00:00.192798000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectiv should be in core
0:00:00.192807000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectuiv should be in core
0:00:00.192815000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjecti64v should be in core
0:00:00.192823000 [334m76821[00m 0x7fde130916d0 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectui64v should be in core
0:00:00.192840000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstgldebug.c:335:_gst_gl_debug_enable:<glcontextcocoa0>[00m No debugging support available
0:00:00.192847000 [334m76821[00m 0x7fde130916d0 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:1264:gst_gl_context_create_thread:<glcontextcocoa0>[00m Unreffing other_context <glwrappedcontext0>
0:00:00.192859000 [334m76821[00m 0x7fde130916d0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1104:_unlock_create_thread:<glcontextcocoa0>[00m gl thread running
0:00:00.192878000 [334m76821[00m 0x7fde138a30a0 [36mINFO   [00m [00m           glcontext gstglcontext.c:1010:gst_gl_context_create:<glcontextcocoa0>[00m gl thread created
0:00:00.192896000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:472:_get_gl_context_for_thread_unlocked:<gldisplaycocoa0>[00m No GL context for thread 0x7fde130916d0
0:00:00.192907000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:585:gst_gl_display_add_context:<gldisplaycocoa0>[00m Adding GL context <glcontextcocoa0>
0:00:00.192917000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           gldisplay gstgldisplay.c:593:gst_gl_display_add_context:<gldisplaycocoa0>[00m successfully inserted context <glcontextcocoa0>
0:00:00.192948000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.192977000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e96cc80 data:0x7fde140f4490
0:00:00.193015000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.193025000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e96cce0 data:0x7fde140f4490
0:00:00.193102000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           glconvert gstglcolorconvert.c:489:gst_gl_color_convert_new:<glcolorconvert0>[00m Created new colorconvert for context <glcontextcocoa0>
0:00:00.193119000 [334m76821[00m 0x7fde138a30a0 [33;01mLOG    [00m [00m           glconvert gstglcolorconvert.c:632:_gst_gl_color_convert_set_caps_unlocked:<glcolorconvert0>[00m Setting caps in video/x-raw(memory:GLMemory), format=(string)NV12, width=(int)1280, height=(int)720, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)bt709, framerate=(fraction)25/1, texture-target=(string)2D out video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)1280, height=(int)720, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)25/1, texture-target=(string)2D
0:00:00.193181000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.193191000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e976040 data:0x7fde1310e120
0:00:00.193212000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m           glconvert gstglcolorconvert.c:727:_gst_gl_color_convert_set_caps_unlocked:<glcolorconvert0>[00m Color converting video/x-raw(memory:GLMemory), format=(string)NV12, width=(int)1280, height=(int)720, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, chroma-site=(string)mpeg2, colorimetry=(string)bt709, framerate=(fraction)25/1, texture-target=(string)2D to video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)1280, height=(int)720, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)25/1, texture-target=(string)2D
0:00:00.193294000 [334m76821[00m 0x7fde138a30a0 [33;01mLOG    [00m [00m        glbufferpool gstglbufferpool.c:305:gst_gl_buffer_pool_new:<glbufferpool0>[00m new GL buffer pool for context <glcontextcocoa0>
0:00:00.193344000 [334m76821[00m 0x7fde138a30a0 [33;01mLOG    [00m [00m        glbufferpool gstglbufferpool.c:108:gst_gl_buffer_pool_set_config:<glbufferpool0>[00m 1280x720, caps video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)1280, height=(int)720, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)25/1, texture-target=(string)2D
0:00:00.193400000 [334m76821[00m 0x7fde138a30a0 [37mTRACE  [00m [00m           gldisplay gstgldisplay.c:270:gst_gl_display_filter_gl_api:<gldisplaycocoa0>[00m filtering with api any
0:00:00.193413000 [334m76821[00m 0x7fde138a30a0 [33;01mLOG    [00m [00m        glbasefilter gstglbasefilter.c:277:gst_gl_base_filter_query:<convert>[00m context query of type gst.gl.local_context 1
0:00:00.193424000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m        glbasefilter gstglbasefilter.c:217:_find_local_gl_context:<upload>[00m found local context 0x7fde140f6b10
0:00:00.193445000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.193454000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e96cc80 data:0x7fde140f4110
0:00:00.193479000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.193487000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e96cce0 data:0x7fde140f4110
0:00:00.193749000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m            glupload gstglupload.c:1436:_upload_find_method:<glupload0>[00m attempting upload with uploader GLMemory
0:00:00.193766000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m            glupload gstglupload.c:1436:_upload_find_method:<glupload0>[00m attempting upload with uploader UploadMeta
0:00:00.193774000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m            glupload gstglupload.c:1436:_upload_find_method:<glupload0>[00m attempting upload with uploader Raw Data
0:00:00.194957000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.194977000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e961a70 data:0x70000083f918
0:00:00.194996000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1258d2c0
0:00:00.195119000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m       glbasetexture gstglmemory.c:250:_gl_tex_create:[00m Generating texture id:1 format:6403 type:5121 dimensions:1280x720
0:00:00.195142000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1258d6f0
0:00:00.195170000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1258d6f0 size:921600
0:00:00.195179000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m            glbuffer gstglbuffer.c:103:_gl_buffer_init:[00m new GL buffer memory:0x7fde1258d6f0 size:921600
0:00:00.195188000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glmemory gstglmemorypbo.c:211:_gl_mem_create:[00m generated pbo 2
0:00:00.195209000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1258d2c0 size:921600
0:00:00.195230000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m       glbasetexture gstglmemory.c:325:gst_gl_memory_init:[00m new GL texture context:<glcontextcocoa0> memory:0x7fde1258d2c0 target:2D format:5 dimensions:1280x720 stride:1280 size:921600
0:00:00.195274000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.195284000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e961a70 data:0x70000083f918
0:00:00.195291000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde14f16ff0
0:00:00.195308000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m       glbasetexture gstglmemory.c:250:_gl_tex_create:[00m Generating texture id:2 format:33319 type:5121 dimensions:640x360
0:00:00.195320000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1258df90
0:00:00.195332000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1258df90 size:460800
0:00:00.195340000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m            glbuffer gstglbuffer.c:103:_gl_buffer_init:[00m new GL buffer memory:0x7fde1258df90 size:460800
0:00:00.195348000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glmemory gstglmemorypbo.c:211:_gl_mem_create:[00m generated pbo 3
0:00:00.195363000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde14f16ff0 size:460800
0:00:00.195375000 [334m76821[00m 0x7fde138a30a0 [37mDEBUG  [00m [00m       glbasetexture gstglmemory.c:325:gst_gl_memory_init:[00m new GL texture context:<glcontextcocoa0> memory:0x7fde14f16ff0 target:2D format:6 dimensions:640x360 stride:1280 size:460800
0:00:00.195411000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.195420000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e972ba0 data:0x7fde1310e120
0:00:00.195434000 [334m76821[00m 0x7fde127af260 [36mINFO   [00m [00m           glconvert gstglcolorconvert.c:1972:_init_convert:[00m Initializing color conversion from NV12 to RGBA
0:00:00.195510000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m                glsl gstglsl.c:606:_mangle_external_image_extension:[00m is oes? 0, profile == ES? 0, version >= 300? 1, have essl3? 0
0:00:00.195621000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:482:_compile_shader:<glslstage0>[00m compiling shader:
0:00:00.195630000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:484:_compile_shader:<glslstage0>[00m #version 330 core

0:00:00.195638000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:484:_compile_shader:<glslstage0>[00m in vec4 a_position;   
in vec2 a_texcoord;   
out vec2 v_texcoord;     
void main()                  
{                            
  gl_Position = a_position; 
  v_texcoord = a_texcoord;  
}                            

0:00:00.195965000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glshader gstglshader.c:547:gst_gl_shader_attach_unlocked:<glshader0>[00m attaching shader 4 to program 5
0:00:00.195988000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m                glsl gstglsl.c:606:_mangle_external_image_extension:[00m is oes? 0, profile == ES? 0, version >= 300? 1, have essl3? 0
0:00:00.196045000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:482:_compile_shader:<glslstage1>[00m compiling shader:
0:00:00.196054000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:484:_compile_shader:<glslstage1>[00m #version 330 core

0:00:00.196061000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glslstage gstglslstage.c:484:_compile_shader:<glslstage1>[00m #ifdef GL_ES
precision mediump float;
#endif
uniform vec2 tex_scale0;
uniform vec2 tex_scale1;
uniform vec2 tex_scale2;
uniform float width;
uniform float height;
uniform float poffset_x;
uniform float poffset_y;
uniform vec3 offset;
uniform vec3 coeff1;
uniform vec3 coeff2;
uniform vec3 coeff3;
uniform sampler2D Ytex, UVtex;

layout (location = 0) out vec4 fragColor;

vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {
  vec3 rgb;
  val += offset;
  rgb.r = dot(val, ycoeff);
  rgb.g = dot(val, ucoeff);
  rgb.b = dot(val, vcoeff);
  return rgb;
}


in vec2 v_texcoord;
void main (void) {
vec2 texcoord;
texcoord = v_texcoord;
vec4 rgba;
vec3 yuv;
yuv.x=texture(Ytex, texcoord * tex_scale0).r;
yuv.yz=texture(UVtex, texcoord * tex_scale1).rg;
rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);
rgba.a = 1.0;
fragColor=vec4(rgba.r,rgba.g,rgba.b,rgba.a);

}
0:00:00.196682000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glshader gstglshader.c:547:gst_gl_shader_attach_unlocked:<glshader0>[00m attaching shader 6 to program 5
0:00:00.196695000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m            glshader gstglshader.c:666:gst_gl_shader_link:[00m shader created 5
0:00:00.197050000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m            glshader gstglshader.c:1287:gst_gl_shader_get_attribute_location:<glshader0>[00m retreived program 5 attribute 'a_position' location 1
0:00:00.197064000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m            glshader gstglshader.c:1287:gst_gl_shader_get_attribute_location:<glshader0>[00m retreived program 5 attribute 'a_texcoord' location 0
0:00:00.197121000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1258f580
0:00:00.197142000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00mglrenderbuffermemory gstglrenderbuffer.c:103:_gl_rbo_create:[00m Generating renderbuffer id:1 format:35056 dimensions:1280x720
0:00:00.197152000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1258f580 size:0
0:00:00.197168000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00mglrenderbuffermemory gstglrenderbuffer.c:127:gst_gl_renderbuffer_init:[00m new GL renderbuffer context:<glcontextcocoa0> memory:0x7fde1258f580 format:35056 dimensions:1280x720 
0:00:00.202953000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1702a760
0:00:00.202983000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m       glbasetexture gstglmemory.c:250:_gl_tex_create:[00m Generating texture id:3 format:6408 type:5121 dimensions:1280x720
0:00:00.202998000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:79:_mem_create_gl:[00m Create memory 0x7fde1702aa10
0:00:00.203011000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1702aa10 size:3686400
0:00:00.203020000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m            glbuffer gstglbuffer.c:103:_gl_buffer_init:[00m new GL buffer memory:0x7fde1702aa10 size:3686400
0:00:00.203029000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glmemory gstglmemorypbo.c:211:_gl_mem_create:[00m generated pbo 6
0:00:00.203036000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m        glbasememory gstglbasememory.c:172:gst_gl_base_memory_init:[00m new GL buffer memory:0x7fde1702a760 size:3686400
0:00:00.203043000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m       glbasetexture gstglmemory.c:325:gst_gl_memory_init:[00m new GL texture context:<glcontextcocoa0> memory:0x7fde1702a760 target:2D format:4 dimensions:1280x720 stride:5120 size:3686400
0:00:00.203072000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:243:_map_data_gl:[00m mapping mem 0x7fde1258d2c0 flags 20001
0:00:00.203082000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:243:_map_data_gl:[00m mapping mem 0x7fde1258d6f0 flags 20001
0:00:00.203950000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glmemory gstglmemorypbo.c:148:_upload_pbo_memory:[00m upload for texture id:1, with pbo 2 1280x720
0:00:00.203966000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m       glbasetexture gstglmemory.c:527:gst_gl_memory_texsubimage:[00m upload for texture id:1, 1280x720
0:00:00.203978000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:251:gst_gl_query_start:[00m 0x7fde1258d4d0 start query type 'time elapsed' id 1
0:00:00.204160000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:278:gst_gl_query_end:[00m 0x7fde1258d4d0 end query type 'time elapsed' id 1
0:00:00.204182000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:322:_unmap_data_gl:[00m unmapping mem 0x7fde1258d6f0 flags 20001
0:00:00.204194000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:243:_map_data_gl:[00m mapping mem 0x7fde14f16ff0 flags 20001
0:00:00.204203000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:243:_map_data_gl:[00m mapping mem 0x7fde1258df90 flags 20001
0:00:00.204683000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m            glmemory gstglmemorypbo.c:148:_upload_pbo_memory:[00m upload for texture id:2, with pbo 3 640x360
0:00:00.204695000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m       glbasetexture gstglmemory.c:527:gst_gl_memory_texsubimage:[00m upload for texture id:2, 640x360
0:00:00.204705000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:251:gst_gl_query_start:[00m 0x7fde1258d8f0 start query type 'time elapsed' id 3
0:00:00.204784000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:278:gst_gl_query_end:[00m 0x7fde1258d8f0 end query type 'time elapsed' id 3
0:00:00.204814000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:322:_unmap_data_gl:[00m unmapping mem 0x7fde1258df90 flags 20001
0:00:00.204825000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:243:_map_data_gl:[00m mapping mem 0x7fde1702a760 flags 20002
0:00:00.204834000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m           glconvert gstglcolorconvert.c:2244:_do_convert_one_view:<glcolorconvert0>[00m converting to textures:0x7fde1702a760,0x0,0x0,0x0 dimensions:1280x720, from textures:0x7fde1258d2c0,0x7fde14f16ff0,0x0,0x0 dimensions:1280x720
0:00:00.354713000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:322:_unmap_data_gl:[00m unmapping mem 0x7fde1702a760 flags 20002
0:00:00.354745000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:322:_unmap_data_gl:[00m unmapping mem 0x7fde14f16ff0 flags 20001
0:00:00.354755000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m        glbasememory gstglbasememory.c:322:_unmap_data_gl:[00m unmapping mem 0x7fde1258d2c0 flags 20001
0:00:00.354797000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m          glsyncmeta gstglsyncmeta.c:185:_set_sync_point:[00m setting sync point 0x7fde13098388
0:00:00.354810000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m          glsyncmeta gstglsyncmeta.c:65:_default_set_sync_gl:[00m setting sync object 0x1
0:00:00.358033000 [334m76821[00m 0x7fde138a30a0 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:447:_mem_free:[00m freeing buffer memory:0x7fde1258d2c0
0:00:00.358071000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.358083000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e962ab0 data:0x7fde1258d2c0
0:00:00.358093000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:447:_mem_free:[00m freeing buffer memory:0x7fde1258d6f0
0:00:00.358110000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:177:gst_gl_query_unset:[00m 0x7fde1258dcf0 unsetting query 2
0:00:00.358177000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:177:gst_gl_query_unset:[00m 0x7fde1258d4d0 unsetting query 1
0:00:00.360339000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:345:gst_gl_query_result:[00m 0x7fde1258d4d0 get result 0 type 'time elapsed' id 1
0:00:00.360359000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m       glbasetexture gstglmemory.c:538:gst_gl_memory_texsubimage:[00m glTexSubImage took 0:00:00.000000000
0:00:00.360387000 [334m76821[00m 0x7fde138a30a0 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:447:_mem_free:[00m freeing buffer memory:0x7fde14f16ff0
0:00:00.360502000 [334m76821[00m 0x7fde127af260 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.360533000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m           glcontext gstglcontext.c:1506:_gst_gl_context_thread_run_generic:<glcontextcocoa0>[00m running function:0x10e962ab0 data:0x7fde14f16ff0
0:00:00.360563000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m        glbasememory gstglbasememory.c:447:_mem_free:[00m freeing buffer memory:0x7fde1258df90
0:00:00.360574000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:177:gst_gl_query_unset:[00m 0x7fde1258e080 unsetting query 4
0:00:00.360589000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:177:gst_gl_query_unset:[00m 0x7fde1258d8f0 unsetting query 3
0:00:00.360882000 [334m76821[00m 0x7fde127af260 [37mTRACE  [00m [00m             glquery gstglquery.c:345:gst_gl_query_result:[00m 0x7fde1258d8f0 get result 0 type 'time elapsed' id 3
0:00:00.360928000 [334m76821[00m 0x7fde127af260 [33;01mLOG    [00m [00m       glbasetexture gstglmemory.c:538:gst_gl_memory_texsubimage:[00m glTexSubImage took 0:00:00.000000000
Pipeline state changed SUCCESSFULLY from : READY to PAUSED
Pipeline state changed from : READY to PAUSED with pending VOID_PENDING
0:00:00.363913000 [334m76821[00m 0x7fde14f14d90 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glcontextcocoa0>[00m activate:1
0:00:00.367244000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m            glwindow gstglwindow_cocoa.m:434:-[GstGLNSWindow initWithContentRect:styleMask:backing:defer:screen:gstWin:]:[00m initializing GstGLNSWindow

0:00:00.367742000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m            glwindow gstglwindow_cocoa.m:176:gst_gl_window_cocoa_create_window:[00m NSWindow id: 140591845556272
0:00:00.372174000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glwrappedcontext1>[00m activate:1
0:00:00.372204000 [334m76821[00m 0x7fde126a3d80 [36mINFO   [00m [00m           glcontext gstglcontext.c:1044:_create_context_info:<glwrappedcontext1>[00m GL_VERSION: 4.1 NVIDIA-10.8.14 310.42.15f01
0:00:00.372214000 [334m76821[00m 0x7fde126a3d80 [36mINFO   [00m [00m           glcontext gstglcontext.c:1047:_create_context_info:<glwrappedcontext1>[00m GL_SHADING_LANGUAGE_VERSION: 4.10
0:00:00.372222000 [334m76821[00m 0x7fde126a3d80 [36mINFO   [00m [00m           glcontext gstglcontext.c:1049:_create_context_info:<glwrappedcontext1>[00m GL_VENDOR: NVIDIA Corporation
0:00:00.372230000 [334m76821[00m 0x7fde126a3d80 [36mINFO   [00m [00m           glcontext gstglcontext.c:1051:_create_context_info:<glwrappedcontext1>[00m GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
0:00:00.372259000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:1388:gst_gl_context_fill_info:<glwrappedcontext1>[00m GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier 
0:00:00.372270000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m core, 0x18003, 1.0 vs 0x2, 4.1
0:00:00.372281000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindTexture should be in core
0:00:00.372291000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendFunc should be in core
0:00:00.372300000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClear should be in core
0:00:00.372325000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearColor should be in core
0:00:00.372334000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearStencil should be in core
0:00:00.372343000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glColorMask should be in core
0:00:00.372351000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyTexSubImage2D should be in core
0:00:00.372360000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteTextures should be in core
0:00:00.372368000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthFunc should be in core
0:00:00.372376000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthMask should be in core
0:00:00.372385000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDisable should be in core
0:00:00.372393000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawArrays should be in core
0:00:00.372401000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawElements should be in core
0:00:00.372410000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEnable should be in core
0:00:00.372418000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFinish should be in core
0:00:00.372426000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFlush should be in core
0:00:00.372434000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFrontFace should be in core
0:00:00.372442000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCullFace should be in core
0:00:00.372451000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenTextures should be in core
0:00:00.372459000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetError should be in core
0:00:00.372467000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetIntegerv should be in core
0:00:00.372475000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBooleanv should be in core
0:00:00.372483000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetFloatv should be in core
0:00:00.372492000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetString should be in core
0:00:00.372500000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glHint should be in core
0:00:00.372508000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsTexture should be in core
0:00:00.372516000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPixelStorei should be in core
0:00:00.372530000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glReadPixels should be in core
0:00:00.372540000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glScissor should be in core
0:00:00.372548000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilFunc should be in core
0:00:00.372556000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilMask should be in core
0:00:00.372565000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilOp should be in core
0:00:00.372573000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexImage2D should be in core
0:00:00.372581000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameterfv should be in core
0:00:00.372590000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameteri should be in core
0:00:00.372598000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameteriv should be in core
0:00:00.372607000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexParameterfv should be in core
0:00:00.372615000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexParameteriv should be in core
0:00:00.372623000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexSubImage2D should be in core
0:00:00.372632000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyTexImage2D should be in core
0:00:00.372640000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glViewport should be in core
0:00:00.372648000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsEnabled should be in core
0:00:00.372656000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glLineWidth should be in core
0:00:00.372664000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPolygonOffset should be in core
0:00:00.372673000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexParameterf should be in core
0:00:00.372681000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m texture_3d, 0x3, 1.2 vs 0x2, 4.1
0:00:00.372690000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexImage3D should be in core
0:00:00.372699000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glTexSubImage3D should be in core
0:00:00.372707000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles_and_gl_1_3, 0x18003, 1.3 vs 0x2, 4.1
0:00:00.372716000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompressedTexImage2D should be in core
0:00:00.372729000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompressedTexSubImage2D should be in core
0:00:00.372738000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glSampleCoverage should be in core
0:00:00.372746000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles_and_gl_1_5, 0x18003, 1.5 vs 0x2, 4.1
0:00:00.372755000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBufferParameteriv should be in core
0:00:00.372763000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vbos, 0x18003, 1.5 vs 0x2, 4.1
0:00:00.372772000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenBuffers should be in core
0:00:00.372780000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindBuffer should be in core
0:00:00.372788000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBufferData should be in core
0:00:00.372797000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBufferSubData should be in core
0:00:00.372805000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteBuffers should be in core
0:00:00.372813000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsBuffer should be in core
0:00:00.372821000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m multitexture_part0, 0x18003, 1.3 vs 0x2, 4.1
0:00:00.372830000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glActiveTexture should be in core
0:00:00.372838000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m map_vbos, 0x3, 1.5 vs 0x2, 4.1
0:00:00.372847000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glMapBuffer should be in core
0:00:00.372855000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m unmap_buffer, 0x10003, 1.5 vs 0x2, 4.1
0:00:00.372863000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUnmapBuffer should be in core
0:00:00.372872000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gl3, 0x10003, 3.0 vs 0x2, 4.1
0:00:00.372880000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetStringi should be in core
0:00:00.372889000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glMapBufferRange should be in core
0:00:00.372897000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blending, 0x10003, 1.2 vs 0x2, 4.1
0:00:00.372906000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendEquation should be in core
0:00:00.372914000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendColor should be in core
0:00:00.372922000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blend_func_separate, 0x10003, 1.4 vs 0x2, 4.1
0:00:00.372934000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendFuncSeparate should be in core
0:00:00.372943000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m blend_equation_separate, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.372951000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBlendEquationSeparate should be in core
0:00:00.372960000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m two_point_zero_api, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.372968000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilFuncSeparate should be in core
0:00:00.372976000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilMaskSeparate should be in core
0:00:00.372984000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glStencilOpSeparate should be in core
0:00:00.372992000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m EGL_image, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373006000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature EGL_image
0:00:00.373012000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m offscreen, 0x10003, 3.0 vs 0x2, 4.1
0:00:00.373021000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenRenderbuffers should be in core
0:00:00.373029000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteRenderbuffers should be in core
0:00:00.373038000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindRenderbuffer should be in core
0:00:00.373046000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glRenderbufferStorage should be in core
0:00:00.373054000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenFramebuffers should be in core
0:00:00.373062000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindFramebuffer should be in core
0:00:00.373071000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFramebufferTexture2D should be in core
0:00:00.373079000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFramebufferRenderbuffer should be in core
0:00:00.373087000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsRenderbuffer should be in core
0:00:00.373095000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCheckFramebufferStatus should be in core
0:00:00.373103000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteFramebuffers should be in core
0:00:00.373112000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenerateMipmap should be in core
0:00:00.373124000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetFramebufferAttachmentParameteriv should be in core
0:00:00.373133000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetRenderbufferParameteriv should be in core
0:00:00.373142000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsFramebuffer should be in core
0:00:00.373150000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m offscreen_blit, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373168000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature offscreen_blit
0:00:00.373174000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m framebuffer_discard, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373187000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature framebuffer_discard
0:00:00.373193000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m read_buffer, 0x10003, 1.0 vs 0x2, 4.1
0:00:00.373201000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glReadBuffer should be in core
0:00:00.373209000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m draw_buffers, 0x10003, 2.1 vs 0x2, 4.1
0:00:00.373218000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawBuffers should be in core
0:00:00.373226000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m multitexture_part1, 0x8001, 1.3 vs 0x2, 4.1
0:00:00.373239000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature multitexture_part1
0:00:00.373245000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m fixed_function_core, 0x8001, 0.0 vs 0x2, 4.1
0:00:00.373253000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature fixed_function_core
0:00:00.373259000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m fixed_function_gl_only, 0x1, 0.0 vs 0x2, 4.1
0:00:00.373267000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature fixed_function_gl_only
0:00:00.373273000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_both_gles, 0x18000, 255.255 vs 0x2, 4.1
0:00:00.373282000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_both_gles
0:00:00.373287000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_gles1, 0x8000, 255.255 vs 0x2, 4.1
0:00:00.373296000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_gles1
0:00:00.373302000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gles2_only_api, 0x10000, 255.255 vs 0x2, 4.1
0:00:00.373310000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature gles2_only_api
0:00:00.373320000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m IMG_multisampled_render_to_texture, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373328000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature IMG_multisampled_render_to_texture
0:00:00.373335000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_big_gl, 0x3, 1.0 vs 0x2, 4.1
0:00:00.373344000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexLevelParameteriv should be in core
0:00:00.373352000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetTexImage should be in core
0:00:00.373360000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDepthRange should be in core
0:00:00.373369000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDrawBuffer should be in core
0:00:00.373376000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClearDepth should be in core
0:00:00.373384000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m only_in_big_gl_compat, 0x1, 1.0 vs 0x2, 4.1
0:00:00.373393000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature only_in_big_gl_compat
0:00:00.373399000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shaders_glsl_2_only, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.373408000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCreateProgram should be in core
0:00:00.373416000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCreateShader should be in core
0:00:00.373424000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteShader should be in core
0:00:00.373432000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glAttachShader should be in core
0:00:00.373440000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUseProgram should be in core
0:00:00.373448000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteProgram should be in core
0:00:00.373457000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderInfoLog should be in core
0:00:00.373465000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetProgramInfoLog should be in core
0:00:00.373473000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderiv should be in core
0:00:00.373482000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetProgramiv should be in core
0:00:00.373490000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDetachShader should be in core
0:00:00.373498000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetAttachedShaders should be in core
0:00:00.373510000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsShader should be in core
0:00:00.373519000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsProgram should be in core
0:00:00.373527000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shader_objects_or_gl2, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.373536000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glShaderSource should be in core
0:00:00.373544000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCompileShader should be in core
0:00:00.373553000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glLinkProgram should be in core
0:00:00.373561000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformLocation should be in core
0:00:00.373569000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1f should be in core
0:00:00.373577000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2f should be in core
0:00:00.373585000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3f should be in core
0:00:00.373593000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4f should be in core
0:00:00.373601000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1fv should be in core
0:00:00.373609000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2fv should be in core
0:00:00.373617000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3fv should be in core
0:00:00.373626000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4fv should be in core
0:00:00.373634000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1i should be in core
0:00:00.373642000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2i should be in core
0:00:00.373650000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3i should be in core
0:00:00.373658000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4i should be in core
0:00:00.373666000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform1iv should be in core
0:00:00.373674000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform2iv should be in core
0:00:00.373682000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform3iv should be in core
0:00:00.373691000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniform4iv should be in core
0:00:00.373703000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2fv should be in core
0:00:00.373712000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3fv should be in core
0:00:00.373720000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4fv should be in core
0:00:00.373728000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformfv should be in core
0:00:00.373736000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetUniformiv should be in core
0:00:00.373745000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetActiveUniform should be in core
0:00:00.373753000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetShaderSource should be in core
0:00:00.373761000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glValidateProgram should be in core
0:00:00.373769000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vertex_shaders, 0x10003, 2.0 vs 0x2, 4.1
0:00:00.373778000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttribPointer should be in core
0:00:00.373787000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEnableVertexAttribArray should be in core
0:00:00.373795000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDisableVertexAttribArray should be in core
0:00:00.373804000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib1f should be in core
0:00:00.373812000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib1fv should be in core
0:00:00.373820000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib2f should be in core
0:00:00.373828000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib2fv should be in core
0:00:00.373837000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib3f should be in core
0:00:00.373845000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib3fv should be in core
0:00:00.373853000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib4f should be in core
0:00:00.373861000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glVertexAttrib4fv should be in core
0:00:00.373870000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribfv should be in core
0:00:00.373878000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribiv should be in core
0:00:00.373886000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetVertexAttribPointerv should be in core
0:00:00.373898000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetAttribLocation should be in core
0:00:00.373907000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindAttribLocation should be in core
0:00:00.373915000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetActiveAttrib should be in core
0:00:00.373923000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shader_objects, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373936000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature shader_objects
0:00:00.373942000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m arbfp, 0x0, 255.255 vs 0x2, 4.1
0:00:00.373955000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature arbfp
0:00:00.373961000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m shaders_2_1, 0x10003, 2.1 vs 0x2, 4.1
0:00:00.373969000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2x3fv should be in core
0:00:00.373978000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3x2fv should be in core
0:00:00.373986000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix2x4fv should be in core
0:00:00.373994000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4x2fv should be in core
0:00:00.374003000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix3x4fv should be in core
0:00:00.374011000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glUniformMatrix4x3fv should be in core
0:00:00.374019000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m bind_frag_data, 0x3, 3.0 vs 0x2, 4.1
0:00:00.374027000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindFragDataLocation should be in core
0:00:00.374036000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m debug, 0x2, 4.3 vs 0x2, 4.1
0:00:00.374068000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature debug
0:00:00.374074000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m khr_debug, 0x2, 4.3 vs 0x2, 4.1
0:00:00.374090000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature khr_debug
0:00:00.374096000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m ext_debug_marker, 0x0, 255.255 vs 0x2, 4.1
0:00:00.374107000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:141:_gst_gl_feature_check_for_extension:[00m found GL_EXT_debug_marker in extension string
0:00:00.374114000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glInsertEventMarkerEXT should not be in core
0:00:00.374127000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPushGroupMarkerEXT should not be in core
0:00:00.374136000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glPopGroupMarkerEXT should not be in core
0:00:00.374144000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m gremedy_string_marker, 0x0, 255.255 vs 0x2, 4.1
0:00:00.374158000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:247:_gst_gl_feature_check:[00m failed to find feature gremedy_string_marker
0:00:00.374163000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m vao, 0x10002, 3.0 vs 0x2, 4.1
0:00:00.374172000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenVertexArrays should be in core
0:00:00.374180000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteVertexArrays should be in core
0:00:00.374188000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBindVertexArray should be in core
0:00:00.374197000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsVertexArray should be in core
0:00:00.374205000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m sync, 0x10002, 3.2 vs 0x2, 4.1
0:00:00.374213000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glFenceSync should be in core
0:00:00.374222000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsSync should be in core
0:00:00.374230000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteSync should be in core
0:00:00.374238000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glClientWaitSync should be in core
0:00:00.374246000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glWaitSync should be in core
0:00:00.374255000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetSynciv should be in core
0:00:00.374263000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m buffer_copy_sub_data, 0x10002, 3.1 vs 0x2, 4.1
0:00:00.374272000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glCopyBufferSubData should be in core
0:00:00.374280000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m get_buffer_sub_data, 0x2, 1.5 vs 0x2, 4.1
0:00:00.374288000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetBufferSubData should be in core
0:00:00.374296000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glfeature gstglfeature.c:183:_gst_gl_feature_check:[00m timer_query, 0x2, 3.3 vs 0x2, 4.1
0:00:00.374314000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGenQueries should be in core
0:00:00.374322000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glDeleteQueries should be in core
0:00:00.374333000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glIsQuery should be in core
0:00:00.374341000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glBeginQuery should be in core
0:00:00.374349000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glEndQuery should be in core
0:00:00.374357000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glQueryCounter should be in core
0:00:00.374365000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryiv should be in core
0:00:00.374373000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectiv should be in core
0:00:00.374380000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectuiv should be in core
0:00:00.374388000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjecti64v should be in core
0:00:00.374396000 [334m76821[00m 0x7fde126a3d80 [37mTRACE  [00m [00m           glfeature gstglfeature.c:212:_gst_gl_feature_check:[00m glGetQueryObjectui64v should be in core
0:00:00.374405000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glwrappedcontext1>[00m activate:0
0:00:00.380107000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glwrappedcontext1>[00m activate:1
0:00:00.380152000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m            glwindow gstglwindow_cocoa.m:369:gst_gl_cocoa_resize_cb:<glwindowcocoa0>[00m Window resized: bounds 0.000000 0.000000 320.000000 240.000000 visibleRect 0.000000 0.000000 320.000000 240.000000
0:00:00.380188000 [334m76821[00m 0x7fde126a3d80 [37mDEBUG  [00m [00m           glcontext gstglcontext.c:726:gst_gl_context_activate:<glwrappedcontext1>[00m activate:0
