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Bug 475521 - Gnometris scoring is poor
Gnometris scoring is poor
Status: RESOLVED OBSOLETE
Product: quadrapassel
Classification: Applications
Component: general
git master
Other Linux
: Normal normal
: ---
Assigned To: GNOME Games maintainers
GNOME Games maintainers
Depends on:
Blocks:
 
 
Reported: 2007-09-10 16:13 UTC by Pedro Villavicencio
Modified: 2013-07-20 13:15 UTC
See Also:
GNOME target: ---
GNOME version: 2.19/2.20



Description Pedro Villavicencio 2007-09-10 16:13:21 UTC
This bug has been filled here:

https://bugs.launchpad.net/ubuntu/+source/gnome-games/+bug/138603

"Binary package hint: gnome-games

The scoreboard doesn't track the number of lines you remove, and unlike every other Tetris implementation there are no bonus points for dropping a tile early. Worse still, the points make no sense. Scoring 4 at once is 7.5 times as valuable as scoring 4 lines separately, yet both advance the level the same.

With this scoring system, the game quickly degenerates into little more than trying to line up Tetrises until you get to a level where it becomes impossible to place your pieces where you want them."
Comment 1 chris 2007-11-20 21:23:41 UTC
This isn't a bug at all. Not every other Tetris implementation gives bonus points for dropping tiles early - the early Tetris games (including the GameBoy version IIRC) don't have this.

Giving bonus points for getting a Tetris (4 lines at once) is however, absolutely standard behaviour for the game.
Comment 2 Nick Ellery 2008-05-27 05:47:43 UTC
I agree with this.  If you choose to start the game at say level 10, you receive the same amount of points as if you were starting at 1, and moving upwards.
Comment 3 Mario Wenzel 2013-07-20 13:15:52 UTC
I am sorry we didn't get to this. This bug was filed against gnometris. If this issue still exists in current versions of quadrapassel (formerly gnometris) then please feel free to create a new ticket.

Thank you for your help.